runs my cpu at 40% load
i7 btw. And who says i7's are useless for gaming
Mostly near the water, everywhere else I'm usually under 60%. The shoreline RAPES my cpu off.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
runs my cpu at 40% load
i7 btw. And who says i7's are useless for gaming
If the AI was even halfway decent the game would be so much better but the AI was written in 1995.
I installed it, ran at like 2fps on a quad core amd 4890. I'm trying the demo to see if it's anything different in the performance department. I love the concept but unless I'm on a 16 core 30 gig 4 x sli rig this game just doesn't want to work - same story as the first ones.
Game runs fine for me and I have the same setup you "described"
1680x1050 multiplayer I have everything on very high with view distance of 10k. Average 35-40 fps
Singleplayer I have a mix of normal/high and view distance of 3k. Average 25-30 fps.
I haven't played for a while but I clearly remember Anisotropic Filtering, Anti-Aliasing, Texture Resolution, and Post Processing setting definitely took effect in multiplayer.You got to love noobies like N3mi5is here, that think when he/she set their viewing distance to 10k in video settings he/she will get that distance in multiplayer. News flash for you, the settings you set in Options/Video/Advanced don't do crap in multiplayer Settings are set for you by the server or you need to change it manually via in game menu, one of the most common ones is to scroll down with wheel till you find "Show Status" menu and there you can find Settings button.
Ahahaha.... Very High and 10000 meters viewing distance
You got to love noobies like N3mi5is here, that think when he/she set their viewing distance to 10k in video settings he/she will get that distance in multiplayer.
Quote removed by zoobaby.
Find me a similar sandbox game with a equivilant A.I.
I don't understand the map. I'm on the training mission where I have to command two soldiers and I'm being told to order one soldier into a vehicle that the other is in and I'm supposed to do this from my map. I see no indicators that show where the vehicle is. There is no indicator for where my soldier is either. I tried right clicking the map to see if that would bring up a menu but I think it just allows me to move the map.
Try setting your squad to stealth mode. Hit the tilde (~), then 7, then select the Stealth mode.
I have to say, after supporting this game and loving it I have noticed since the 1.03 patch it has pretty much died. Servers are empty (ArmA Chicago -a formerly popular server- has been renamed 'The Junkyard' and the TS server says 'Go away this game blows') Performance was supposed to be better - and it is, until you fucking freeze for a second or two every couple minutes. That shit gets old when you get killed because of it. I thought it was my rig, however I have heard widespread complaints of this. I had high hopes for this game, but as it is now it is utter shit.
Hopefully ACE 2 comes out soon - at least the little 14 year old fuckwads are gone now that school is back in session.
ARMA 2 was like racing up a mountain only to fall off a cliff.
So it's the games fault you run at to high settings...gotcha
I own it am glad i bought it but here is the rundown.
The AI/pathing is still laughable. I already know someone is going to try and argue that it is not but there is no argument here. AI have a difficult time driving especially in the cities. Also ordering team movements can often be a pain in the ass. One of the my biggest gripes is that when you order teammates to enter a vehicle they all follow a predetermined path to get inside the vehicle. So for instance on helicopters (or at least the ones i have used) the teams MUST enter from the left side, even if everyone is standing on the right. My biggest frustration came from jumping in a helicopter transportation before my team and the blades start turnings....the pathing was so static that they ran right into the rear blades......
http://www.shacknews.com/onearticle.x/61573
Obviously this game is seeing nice support and some robust future plans for it.
I had a hard time with the demo on some gameplay issues but I'm told that the final game, especially now, is a bit more solid and such.
How is the game doing these days and what do you all say to a fence sitter such as myself?