spacing guild
[H]ard|Gawd
- Joined
- Dec 9, 2010
- Messages
- 1,356
In my never ending search for faster late-game speed in my favorite real-time strategy games, very little information is available, outside of synthetic, non-game related benchmarks, on RAM speed in gaming.
The conventional wisdom i've seen so far is that anything above 1600 MHZ is generally not necessary for just gaming. But those for those of us who play real time strategy games, where the games will involve hours, and GBs of RAM and thousands of units in play at any one time, I wanted to see if there was some benefit to RAM faster than 1600 Mhz.
So keeping this as brief as possible, I'll put out the numbers...you guys can debate the merits or lack thereof if you wish. I am really putting this out there for people like me who want a better idea what the benefits of fast RAM on the Z77 platform are.
The test is:
Supreme Commander: Forged Alliance. With MadBoris' Core Maximizer to evenly distribute the use of all 4 cores in a quad-core rig.
Two CPUs : i5 2500k, i5 3570k overclocked to 4.3 GHz
Asus Sabertooth Z77 motherboard
GTX 670 video card.
8gb Sniper Series GSkill 2133 Mhz RAM
Crucial M4 256 GB SSD
I recorded a 30 minute timedemo @ 1280 X 1024 windowed at the lowest possible graphical settings. The demo involved setting-up 8 players on the largest Sup Com map, Betrayal Ocean. After the A.I. ran for 30 minutes, I replayed the demo
@ 10X speed for each test and recorded the time with a stopwatch it took to reach various game times in the recorded game. To be clear, the recording isn't an actual recording...the timedemo just replays the game automatically. Obviously, the game slows dramatically, as the units pile-up. The demo peaked @ 1.2 GB of RAM used. A 4 GB flag was used on the SupremeCommander.exe on Windows 7 64-bit OS.
All CPU speeds are @ 4.3 Ghz. RAM speeds are as listed.
Timings are 9-9-9-24 2T @ 1648 Mhz and below. 9-11-10-28 1T @ 1854 Mhz
and 9-11-10-28 2T @ 2133 Mhz
In-game time is listed on the far right. Royal Blue= In game time.
2500k/1098 MHz 2500k/1374 mhz 2500k/1648Mhz 3570k/1374 Mhz 3570k/1648 mhz 3570k/1854 Mhz 3570k/2133 Mhz
7:00 -- 1:24 1:23 1:15 1:15 1:13 1:11 1:06
10:00-- 2:34 2:29 2:18 2:18 2:14 2:12 2:01
12:30 -- 4:03 3:54 3:35 3:35 3:29 3:27 3:12
17:00-- 7:53 7:52 7:07 6:57 6:466:48 6:05
20:00 -- 11:15 11:05 10:11 9:56 9:39 9:42 8:42
30:00 -- 27:21 26:50 24:14 23:53 23:25 23:23 20:10
As you can see...going from the baseline of an i5 2500k @ 4.3 Ghz with RAM running @ 1098 Mhz to an i5 3570k at 4.3 Ghz with RAM running @ 2133 Mhz, I was able to run a 30 minute time demo about 26 percent faster.
So all you heavy RTS gamers...get that fast RAM!
The conventional wisdom i've seen so far is that anything above 1600 MHZ is generally not necessary for just gaming. But those for those of us who play real time strategy games, where the games will involve hours, and GBs of RAM and thousands of units in play at any one time, I wanted to see if there was some benefit to RAM faster than 1600 Mhz.
So keeping this as brief as possible, I'll put out the numbers...you guys can debate the merits or lack thereof if you wish. I am really putting this out there for people like me who want a better idea what the benefits of fast RAM on the Z77 platform are.
The test is:
Supreme Commander: Forged Alliance. With MadBoris' Core Maximizer to evenly distribute the use of all 4 cores in a quad-core rig.
Two CPUs : i5 2500k, i5 3570k overclocked to 4.3 GHz
Asus Sabertooth Z77 motherboard
GTX 670 video card.
8gb Sniper Series GSkill 2133 Mhz RAM
Crucial M4 256 GB SSD
I recorded a 30 minute timedemo @ 1280 X 1024 windowed at the lowest possible graphical settings. The demo involved setting-up 8 players on the largest Sup Com map, Betrayal Ocean. After the A.I. ran for 30 minutes, I replayed the demo
@ 10X speed for each test and recorded the time with a stopwatch it took to reach various game times in the recorded game. To be clear, the recording isn't an actual recording...the timedemo just replays the game automatically. Obviously, the game slows dramatically, as the units pile-up. The demo peaked @ 1.2 GB of RAM used. A 4 GB flag was used on the SupremeCommander.exe on Windows 7 64-bit OS.
All CPU speeds are @ 4.3 Ghz. RAM speeds are as listed.
Timings are 9-9-9-24 2T @ 1648 Mhz and below. 9-11-10-28 1T @ 1854 Mhz
and 9-11-10-28 2T @ 2133 Mhz
In-game time is listed on the far right. Royal Blue= In game time.
2500k/1098 MHz 2500k/1374 mhz 2500k/1648Mhz 3570k/1374 Mhz 3570k/1648 mhz 3570k/1854 Mhz 3570k/2133 Mhz
7:00 -- 1:24 1:23 1:15 1:15 1:13 1:11 1:06
10:00-- 2:34 2:29 2:18 2:18 2:14 2:12 2:01
12:30 -- 4:03 3:54 3:35 3:35 3:29 3:27 3:12
17:00-- 7:53 7:52 7:07 6:57 6:466:48 6:05
20:00 -- 11:15 11:05 10:11 9:56 9:39 9:42 8:42
30:00 -- 27:21 26:50 24:14 23:53 23:25 23:23 20:10
As you can see...going from the baseline of an i5 2500k @ 4.3 Ghz with RAM running @ 1098 Mhz to an i5 3570k at 4.3 Ghz with RAM running @ 2133 Mhz, I was able to run a 30 minute time demo about 26 percent faster.
So all you heavy RTS gamers...get that fast RAM!
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