Yakk
Supreme [H]ardness
- Joined
- Nov 5, 2010
- Messages
- 5,810
I've been hearing here and there about the challenges of developing for VR and was looking up some information; some of which I though could be of some interest here. It's sad, but interesting in that it's a free-for-all and a huge mess, so far.
Extremetech had a pretty good article about it "Oculus founder confirms VR is shaping up into an unavoidably fragmented mess".
Looks like the race is on to see who can gain the most support the quickest. Oculus vs. Vavle & HTC vs. Sony vs. Samsung vs. Razer (sortof since they are taking the open-source approach with pushing OpenVR) vs. a bunch of others.
And then there is AMD and nvidia.
AMD has been busy working on forming a VR Council for all companies involved to open communication, while nvidia has been hiding all their VR efforts behind Gameworks. Which is sad as they are applying the same fragmentation strategy as they do in the general PC gaming market, but no surprise I guess.
So in the short term it's looking like depending on who develops an application or game will dictate which hardware will get supported. Hopefully in a couple years some kind of understanding will help defragment this mess, otherwise it's going to be gamers who will pay, or be denied, some games and/or features.
Extremetech had a pretty good article about it "Oculus founder confirms VR is shaping up into an unavoidably fragmented mess".
Looks like the race is on to see who can gain the most support the quickest. Oculus vs. Vavle & HTC vs. Sony vs. Samsung vs. Razer (sortof since they are taking the open-source approach with pushing OpenVR) vs. a bunch of others.
And then there is AMD and nvidia.
AMD has been busy working on forming a VR Council for all companies involved to open communication, while nvidia has been hiding all their VR efforts behind Gameworks. Which is sad as they are applying the same fragmentation strategy as they do in the general PC gaming market, but no surprise I guess.
So in the short term it's looking like depending on who develops an application or game will dictate which hardware will get supported. Hopefully in a couple years some kind of understanding will help defragment this mess, otherwise it's going to be gamers who will pay, or be denied, some games and/or features.