Domingo
Fully [H]
- Joined
- Jul 30, 2004
- Messages
- 22,696
Personally i like each specific function mapped to a key instead of the dial toggle that is so popular nowadays. That shit just interrupts gameplay and makes me feel like less of a badass.
It's like in Quake--would you rather select your weapon with the mousewheel or would you want each weapon to have its own key for easy access?
Personally, I favor simplicity. I don't want to have to remember 40 keys that all lead to different tabs of the same menu. I don't want to have to use 5 different keys to achieve what double clicking a single key will achieve. I don't necessarily want a dial or weird on-screen menu like Far Cry 4 has, but I don't need to a keymapping menu that is 4 pages and 4 different keys for "enter/exit vehicle" for each possible vehicle either.
With Quake, I actually usually DO use the wheel, but since the game only uses a handful of keys to begin with, mapping each weapon is much more feasible. With modern games, not so much. I don't want to have to use 3/4 of the keys on my keyboard when they could very easily double up functions with no overlap to streamline it.