Psychotext
Supreme [H]ardness
- Joined
- Mar 21, 2005
- Messages
- 5,897
Nice post DragonMasterAlex, someone needed to clear up a few of those "facts" but to be honest I'm far too lazy!
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l177l3d said:so HOW does the clockspeed really affect overall performance? since apparently in this case, it doesnt affect it at all... clockspeed can be 1 mhz and 228 gflops...
Doward said:Something to toss out... didn't they say that the PS3 was clocked down to 2.8Ghz?
Just factoring that in, that's all
Doward said:Something to toss out... didn't they say that the PS3 was clocked down to 2.8Ghz?
Just factoring that in, that's all
VoodooChi|d said:As I said before Blu-Ray has 90% support from movie studios. HD-DVD has 50% support. There is only one major studio (Universal) that doesn't support Blu-Ray. Disney/Pixar, Lions Gate, Sony (of course), and MGM don't support HD-DVD. That's alot of movies you won't be able to watch on the HD-DVD players.
I'm too drunk to conitinue the other post but i can comment one one...Psychotext said:One comment on this... the studios obviously have money as their highest priority. Should HD-DVD take off in any major way, how long do you think they'll stay supporting just blu-ray or vice-versa?
I still think they're both going to be failures, but obviously that's just my opinion.
l177l3d said:im more interested in how the clockspeed DOES affect performance...
also, the calculations above does not necessarily make sense to me since the GPU clockspeed does not even factor into the equation...
...
im just curious to know where it all falls into place...
l177l3d said:yeah, and i believe that is where the said "bottle-neck" occurs for the ps3... not having enough bandwidth... so does this mean that without the excess bandwidth, the additional processing power goes to waste? is it possible to make use of the additional processing power?
l177l3d said:yeah, that i knew already... but i was simply following along with dragonmasters more technical post... inquisitive by nature i suppose...
nothing is 100% efficient, there is always a loss in efficiency somewhere... but i guess something that has always intrigued me is that with a team of engineers with years of experience, one would assume that specs for any of the 3 systems to be close to optimized... why have a processor at 3.2 if the system as a unit can only utilize 2.8? thats the direction im heading towards... it wouldnt make sense to just use the 3.2 number as a 'wow' factor since i doubt more than 25% of the ppl who buy these consoles actually even care about the specs... its simply adding on cost if they cannot utilize that power... stuff like this doesnt make sense, to me at least...