ballistic90
2[H]4U
- Joined
- Nov 17, 2010
- Messages
- 3,308
disorderly and poor.
"Disorderly" describes most online shooters.
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disorderly and poor.
Ohh ... diss!!!This really looks good. After playing some BF3.5 <snip>
More like cod with mechs. The maps seem pretty small and tight. WE will see though. Always hopeful.
Why is the comparison to CoD a bad one? I, personally, had a shit-ton of fun with that series. I only stopped after it became the same shit rehashed every year.
I have a high hopes for this one. They will most likely be dashed, but its fun to dream.
Here's the thing. People only really started to complain about CoD after the Respawn guys left.
Not true at all, these guys were at the helm of IW when they started making utterly retarded decisions with MW2 which fundamentally affected the core game play experience on PC....namely no dedicated servers, P2P hosting, no modding, removal of lean, monetisation of map content, greater focus on kill streaks, etc. IMHO MW2 was the beginning of the end of CoD, which is why I am still skeptical of Titanfall. No doubt EA is hoping it will be the game to topple CoD.
Some of these crappy changes were most likely forced on them. Maye not all although I'd say a good percentage of them.
Why is the comparison to CoD a bad one? I, personally, had a shit-ton of fun with that series. I only stopped after it became the same shit rehashed every year.
I have a high hopes for this one. They will most likely be dashed, but its fun to dream.
So Zampella has confirmed that the max player count is 6v6, which pretty much kills all my interest in this game at this point.
https://twitter.com/VinceZampella/statuses/420731507842351104
So Zampella has confirmed that the max player count is 6v6, which pretty much kills all my interest in this game at this point.
https://twitter.com/VinceZampella/statuses/420731507842351104
I actually like this. This could be very good for the competitive scene and people that play with groups online. Less bad pub players, more team vs. team. Sounds good to me. Then again it really all depends on how the AI is handled and how reliant a team/player is on the AI. We will see soon. But most reviewers that got a hands on thought it was a Cod killer and going to be the new standard for MP fast-paced twitch shooters.
So Zampella has confirmed that the max player count is 6v6, which pretty much kills all my interest in this game at this point.
https://twitter.com/VinceZampella/statuses/420731507842351104
That's a downer. My interest level went from an 8 to a 4.
6v6 with AI controlled bots. I see this ending well
VG247 said:Teamwork does exist here and this extends to the solider bots you’ll fight alongside during each battle. Human-controlled Titan Pilots aside, AI grunts will spawn into the map and charge into the fight. They’re easily killed and offer small XP gain but they really do enforce the idea that you’re fighting a full-scale war. They run along walls and respond to enemies convincingly, yet they never feel over-powered or unfair. They aren’t set on Call of Duty’s ‘Veteran’ difficulty tier that’s for sure.
McCoy explained, “We’ve got a logical spawning system that does a lot of figuring out where to spawn players as well as AI. They come in from dropships, they zip-line down based on where action is happening. We have this concept in the levels of frontline spawning so the AI knows where the action is happening: where friendlies are, where enemies are, where the AI are and it’ll try and spawn you accordingly.”
DKo5 said:Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.
I wonder if the game engine (source) limited how much they can do in MP.
I think the smaller 6v6 is great. After playing competitive Counter-Strike for years, I found the smaller teams will allow better teamwork through communication, strategy, and completing the objective. The smaller teams will also allow greater individual player responsibility to help their team. I enjoy playing as an important player in a small match, than a small player in a big match.
i don't know there's a lot of moving parts and shit going on in TF2. i can't imagine it's Source that's holding them back.
I don't know why a lot of posters here have an obsession with huge playercounts, regardless of map sizes or the type of game it is.
If you want a game with a higher max playercount then play a game that actually accomodates it well, like Battlefield.