Makaveli@BETA
2[H]4U
- Joined
- Mar 24, 2004
- Messages
- 2,433
No shit, this sounds like it should be a genmay thread!
I don't know about you but I found it pretty funny a guy with the name Pornosatan had to ask that!
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No shit, this sounds like it should be a genmay thread!
35 GB of uncompressed audio? That game must have an insane FLAC library!
But I am going to call bull on this.
So 35-38Gigs of uncompressed audio huh?
Sounds like brute force DRM to me "If the game is 50gigs+, they'll be less likely to pirate it!"
Nah the pirate will just compress the audio first and remove other languages.
This is just another example of how Origin is massively inferior to Steam. 48GB? That's just unreasonable and they have the gall to make up excuses. And seriously, what computer has a GPU powerful enough to run this and a CPU too slow to decode MP3s (commonly used sounds cached on level load, stream the music). I'm a programmer and I really can't see any real reason to do this.
P.S. Uncompressed audio (44Khz stereo) is a bit under 10MB/m so this would mean they have more than 59 hours of audio here.
if it's actually in stereo. I doubt that, though, seems like it'd be multichannel.P.S. Uncompressed audio (44Khz stereo) is a bit under 10MB/m so this would mean they have more than 59 hours of audio here.
Unless third party server software is released, there will not be a point to pirating this game..This.
Im pretty salty, damned pirates get the best version of the game, apparently...
if it's actually in stereo. I doubt that, though, seems like it'd be multichannel.
Actually compressed vs uncompressed can make a massive difference in PC games. In many games you have upwards of 30 sounds playing at once. Not having all the dynamic range crushed into the same space can do wonders for sound.
Star Citizen is considering using either loss less compress or uncompressed audio. They though they'd be the first... maybe not.
I noticed this as well, but there is still no reasonable explanation for PC users to be forced to install audio for a dozen different languages.Yeah, I noticed the dynamic range was VERY good on my rig (Xense + ATH-m50), which is a nice benefit.
Also, for clarity, the INSTALL is ~50GB, the download is less, since the audio comes over compressed and gets decompressed during the install process. Which takes about 10-15 minutes on my OCd 2600k. ~34,900 audio tracks (most REALLY small, obviously).
What fickle bunch man. It seems PC gamers bitch for sake of bitching.
If it was console only you would have pc gamers bitching about how the game isn't on PC.
They release the game on PC and now they bitch because its a big install.
People will always find something to bitch about.
P.S. Uncompressed audio (44Khz stereo) is a bit under 10MB/m so this would mean they have more than 59 hours of audio here.
OpenAL is mostly proprietary now, but there are viable alternatives such as FMOD that support hardware decoding. The point is there is no logical reason why they couldn't implement audio decoding at the hardware level.This is an interesting subject. The install size is huge because they use uncompressed audio. The uncompressed audio is for PCs with weak CPUs. The Xbox 360 has an audio decoder that eliminates this problem. Now we're cooking with gas.
Back in the early 2000's, nearly every sound chip has audio decoding capability. Sound Blaster Live, Nvidia Nforce, and etc. But as PC's got faster CPU's, and Vista removed hardware sound acceleration support in Direct Sound, hardware acceleration was phased out. There are some sound cards that do this through OpenAL, but only Creative as far as I know.
Today modern CPU's are more then fast enough to do whatever Titanfall needs for sound. If it isn't, then we may need to go back to hardware accelerated sound cards again. I doubt it, so something seems fishy about this. Also, couldn't Titanfall's installer detect what hardware your PC has and then decided weather or not to install that massive load of unnecessary sound files?
Are we really complaining about lossless audio?
#3 is the problem. They're forcing you to install the audio for like a dozen different languages, even after it asks the language you want to use. If I choose "English US" from the drop down they provide, then they should only install the English audio.Correct me if I'm wrong on any of these...
Wow.
- 35GB of uncompressed audio is equivalent to over 58 CDs (where each CD is about an hour of audio). There's 58+ hours of audio in this game?
- This is a multiplayer only game, it's not like they've got a single player campaign with lots of cutscenes and D-list actors overemoting, yes? Just how many different explosions and door opening/closing sounds and "ow - the Titan stepped on my head!" expostulations did they want to have in the game before they had to loop?
- They don't give you the option of "I have a PC built within the last 5 years, let me download the version with compressed audio (or English only, if that's part of the problem)"? Is that an Origin digital download limitation of some sort? Hey guys - different versions would accomplish the same thing...
- Isn't this thing built on the frigging Source engine? The same one I can play TF2 or Counterstrike or umpty jillion other Source Engine based games at like a jillion FPS in "crapload" by "not quite so much crapload but still quite a lot" pixel resolution?
Heh. You should write him!Does Al Gore know about this? He would be appalled!
Even the high res texture mods for Skyrim are a few GB and they are an optional install. Not 48GB. Your hyperbole is wrong.PC gamers are there own worst enemy, and I would like to echo that PC gamers just like to bitch.
100 GBs of Mods for Skyrim ... not a problem, a 48 GB install for Titanfall leads to rage.