Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Conversion from Euro put me $61 and change down for this. I hope I don't end up regretting that.
I haven't had much of a chance to find out yet, but does stealth actually work in this game?
When you're at the proxy thing I believe you actually want to go to www.gamersgate.co.uk, it's listed as £29.95, after conversion it was like $43 for me
Just to confirm with people:
AF does not work when "Paralax On Terrain" is enabled, correct? I'm debating on which effect I like the most. Sharper textures ahead of me or super pretty landscape right below me.
I can't decide what's going on here. I have the command Engine.MaxAnisotrophy 16 in my batch file, and I have the anisotrophic filtering maxed out in the Nvidia contol panel.
In the game, when I open the console, and type Engine.ParalaxOnTerrain 0, all it seems to do is remove the terrain textures. Contrary to what I thought earlier it doesn't get any sharper.
Maybe all you need is the Engin.MaxAnisotrophy 16 command?
Either way, I'm happy with what I'm seeing.
My commands:
Engine.MaxAnisotrophy 16
Engine.BloomMultiplier 0
Engine.edgeaablend 0
Engine.farplane 1600
Engine.FOV 80
What do these commands do?
graph.SunBetaStart -9
graph.SunBetaRange 52
graph.MoonBetaStart -10
graph.MoonBetaRange 45
Summoning is vital for a mage - if you summon 5 or 6 rock golems you can hem in your opponent and get him with fireballs and the like.
I feel like I'm missing out on some awesome gameplay having gone full on Warrior with a side of Archer.
I feel like I'm missing out on some awesome gameplay having gone full on Warrior with a side of Archer.
To be honest, playing as a mage isn't exactly exciting. Here's how 99% of every fight as a pure mage will go if you're above say level 28:
Cast mana shield.
Cast Fireball.
Cast Fireball.
Cast Fireball.
Cast Fireball.
Collect loot.
Once you get a spell that stuns your enemies with an area-effect component, summoning becomes obsolete. Being able to have a mana shield compounds that, but it also means you're no longer TOTALLY SCREWED in close-quarters.
Mage can really be as fun as you want it to be. Testing out the combos you can make with spells are a ton of fun in and of themselves.
Power - Area Effect
Protection - Time
Base Effect(on my character, if it's affected by stats then this might not be base): Incoming damage converted to mana loss and reduced by 10%, lasts 30s.
The more Time cards you use, well, that's obvious. Only one protection card can be used. Area Effect cards should again be self-explanatory(but just in-case, afaik, if your creatures or friendly NPC's are within that distance they benefit from your shield as well). Mana loss reduction is increased with more Power cards.
I'm at level 20, and I only just discovered that you can use multiple cards. I had no idea. I was using just one fire card.
I might buy the game guide for this when it releases.
I'm on Chapter Two right now, and am smitten by this third island. The oriental theme, combined with the tropical setting, is amazing, and makes me think I'm in ancient Siam or someplace. It almost feels like a second game.
But where is this swamp level I saw in the teaser videos? Is the swamp here on the third island?
I believe you can use Earth effect cards as well to make the same spell.
Also, for a slightly lower mana use caster-only version, you can use Enchant carrier instead of AOE.
The swamp level is the next island you go to. See that HUGE one on the map? Only a very small portion of it actually contains anything.
Something to keep in mind is that the more cards you use(if you use 5 fire cards to make a firebolt vs 1) the spell does less damage per mana.
Wow, New Ashos, like the little starter island, is simply breathtaking, especially at night, when my character has mana shield cast on himself and is glowing with all sorts of magical energy, and his cape is flowing behind him as he pushes through the tall grasses and reeds. This is a spectacular engine. Whoever decided to follow the desert savannah area with a lush tropical Asian setting really understands pacing. Just when I was starting to tire of that other area, which reminded me of Assassin's Creed, the game basically plunks me down in Siam.
I'm at 32 hours now, and this third island, especially now that I'm starting to stack my magic cards, is riveting - the plot, the gameplay, the graphics... it's all coming together. This game is wildly, wildly under-rated.
Right now I'd have to say that Just Cause 2 is no longer my sleeper hit of the year - this title is.
Chapter Two is supposed to be boring, but I don't see it that way at all. This chapter is wonderful, and has really elevated the game.
This is a spectacular engine.
Indeed. And it seems no matter what you throw at it, it barely ever even stutters, much less has any significant slowdowns.
Is there any game that you could compare the graphics too? It looks really interesting to me and I like fantasy RPGs but I'm also a graphics whore .
Also, please tell me the faces of "filler" characters don't look as ridiculously awful as in oblivion.
Faces are definitely improved over Oblivion. Graphically, I'd say just about everything is an improvement over Oblivion.
Movement mechanics are very similar to Assassin's Creed.
The only real downer is the voice acting. Dialogue is usually pretty campy and often doesn't have a very natural flow.
For me the biggest question is the game fun?
For me the biggest question is the game fun?
Yes, especially playing as a wizard. The magic system is such that you create your own spells using cards you acquire along the way. The trick is to build spells that work well but don't require too much mana. Then you have to get about three of those spells working together.
For example, I cast mana shield spell on myself - now I'm protected. Then I send a targeted spell at the enemy, which causes three summoned creatures to spawn when the spell hits. I do it again, now six summoned creatures have spawned. then I cast a multi tiered spell, which does 1200 damage instantly plus 500 damage every second for ten seconds.