CrimsonKnight13
Lord Stabington of [H]ard|Fortress
- Joined
- Jan 8, 2008
- Messages
- 8,467
FYI - AC2 works perfectly fine with the wireless 360 controller (probably due to patching)
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FYI - AC2 works perfectly fine with the wireless 360 controller
FYI - It didn't when AC2 came out. It took a few patches to support and fix the issue.
It allows you to control the camera and the character simultaneously with continuous analog input rather than sudden discrete button presses on the keyboard while still giving good access to 4 buttons. This continuous analog control of both camera and character allow you to point your character in a general direction to make broad sweeping melee attacks or controlling the direction of the character while still allowing some freedom of the camera to monitor different angles.
The controller buttons then offer 4 actions which can easily be timed and sequenced (I dunno about you, but trying to do combos and blocking and jumping and dodging I find easier to do on the 4 controller buttons + triggers than either jumping between my 2 main mouse buttons and the keyboard or using the awkward sidebuttons on the mouse).
The game that drove me to buy a controller was actually Star Wars Force Unleashed. To independantly control my character with one analog stick, getting him pointed at the correct enemy, while using the other analog stick to keep the camera in a good position and then be able to link dodge/fast attack/slow attack/block/jump to attack effectively through the controller buttons was just vastly easier than using a mouse and keyboard. I started playing the game on medium with mouse + keyboard and was getting stuck up in certain tough areas where it didn't offer me the combined mobility and fast actions to get myself out of danger while still positioning myself to attack and block. As soon as I started using a controller, the game got so much easier AND felt more natural such that I could boost the difficulty to hard and still get through it more easily.
Just use whatever is more comfortable for you and stop telling other people that they are morons for doing different.
I disagree with that statement in the context of 3rd person melee combat games.Once you learn to control the analog mouse camera look in conjunction with your 8-directional WASD cluster, you have FAR more precise effective analog control than analog sticks can ever offer.
That may be a problem, but not one I have personally experienced as a direct result of the way the camera behaves.It's also often extremely difficult in third person games to simultaneously control the camera and perform actions. The problem is simple: your 4 primary actions on ABXY are controlled by a single thumb and so is the right analog stick (which controls your camera). Nowhere is this more obviously horrible to me than when I'm freerunning in Assassin's Creed with a controller (which requires you to hold down A/X on 360/PS3) and also trying to look around. You can't control the camera while sprinting because you have to hold down the X button. You are forced to live with what the game's automated camera feels like showing you. It's constrictive and imprecise, which you realize when you try to make a nice angled jump and end up plummeting 5 stories into the middle of an alleyway.
My contention is that yes, you have 15 buttons, but it is more awkward to press those buttons in combinations that result in you pulling of attack combos, jumps, dodges and blocks with great timing. I'm sure you CAN do it, but I personally find it harder.I can operate about 15 buttons AND I don't even have to sacrifice absolute, pinpoint control of my camera,
I switched context to talking about button pressing rather than the camera. I am aware you can't control the camera while pressing attack buttons (at least not easily), but in most games I don't have a problem with that. Maybe I just have good spatial awareness or something.Once again you are stating something that doesn't make sense. I never played TFU with either control setup, but I don't get why you feel you have better control of the camera with a controller than with a mouse. This is so completely contradictory to me that I can't even wrap my brain around it.
Your comparison to FPS is not valid because FPS definitely 100% revolves around accuracy and speed with aiming, 3rd person melee does not. Yes, there are people comfortable playing FPS with controller, but anyone with much exposure to KBM will tell you that a KBM is better for an FPS game because you need accuracy and speed in aiming.Many people are comfortable playing FPS games with analog sticks, but I can absolutely guarantee that a mouse and keyboard is better for that. So it becomes a question of priority then: do you want the absolute best and most rewarding control scheme, or do you want the control scheme that is easier and more comfortable? Tough to use a KBM setup while sitting on a couch, and it can be difficult to configure them in games that don't implement them properly. Nowhere is that more obvious than the festival of mouse acceleration that is Assassin's Creed 2 and beyond.
The real problem here is, why have perfectly adequate KB&M controls in AC, AC2, AC:B and AC:R, then just totally ditch it for AC3?
Exactly. There is NO reason why they can't do this other than being lazy and trying to release a direct console port.
Nowhere is this more obviously horrible to me than when I'm freerunning in Assassin's Creed with a controller (which requires you to hold down A/X on 360/PS3) and also trying to look around. You can't control the camera while sprinting because you have to hold down the X button. You are forced to live with what the game's automated camera feels like showing you. It's constrictive and imprecise, which you realize when you try to make a nice angled jump and end up plummeting 5 stories into the middle of an alleyway.
The people bickering over which control method is better are missing the point completely.
It's about choice. Ubisoft is seeking to undermine it by implying that there will be no real care or consideration into a control method that is proven viable by previous games in this series.