that's what makes me skeptical. the huge gap in poly counts for the various comparisons was a bit, shall we say... gratuitous. like extremely low in the befores, and way over the top in the afters. I get that we're trying to highlight a difference in feature here, but it would have seemed much more sincere had it used better examples of dx10, and more practical examples of dx11.
don't get me wrong though, we can definitely see the sheer scale of polys being rendered here, and while of course there's a cost to it, it's clear that this is on a totally different level only possible with obvious advances in efficiency. the only problem, like what's being explained above, is that marketing is so keen on downplaying the old while praising the new. I expect to see how it turns out when you guys get your hands on apps that make real use of this.
don't get me wrong though, we can definitely see the sheer scale of polys being rendered here, and while of course there's a cost to it, it's clear that this is on a totally different level only possible with obvious advances in efficiency. the only problem, like what's being explained above, is that marketing is so keen on downplaying the old while praising the new. I expect to see how it turns out when you guys get your hands on apps that make real use of this.