I have this crazy IDEA!!!!!
What if you took a game like HL2 and you took the texture for a road section and you decided you like it but it doesn't look like a road to you, so you took an image of a REAL road and a billion different angles and made them fit into the standard size for road textures for HL...
Would the road not look like a real road? And if you took it one step further and did that to buildings and shit?
I am just curious I don't know much in the way of 3d engines, are they not able to display pictures are semi real life resolutions yet or does displaying that much real life imagery slow all games down to where they cant be played, I am just curious thanks.
What if you took a game like HL2 and you took the texture for a road section and you decided you like it but it doesn't look like a road to you, so you took an image of a REAL road and a billion different angles and made them fit into the standard size for road textures for HL...
Would the road not look like a real road? And if you took it one step further and did that to buildings and shit?
I am just curious I don't know much in the way of 3d engines, are they not able to display pictures are semi real life resolutions yet or does displaying that much real life imagery slow all games down to where they cant be played, I am just curious thanks.