I'm noticing slight tearing when I have VSynch off. What I see is, when looking at a corner of a wall or door, and then looking right/left (pretty slowly), I notice disjointing in the vertical structure of the wall or door.
This does not happen when vsynch is ON. However, in running timedemos, there is definitely a 7 to 10 fps hit by enabling Vsynch. So I prefer to run with Vsynch off.
But isn't there a way to avoid tearing without enabling Vsynch? Do I need to set my monitor refresh rate at 60 hz? Note that I have it set at 85 hz (using reforce.exe). I tried 100 hz, and saw the same thing. I have a CRT monitor.
I play at 1024 x 768 (high quality). I have a Geforce FX 5900 XT. I notice the tearing whether at 800 x 600 or 1024 x 768.
So what is the best way to avoid this, without enabling VSycnh -- or is that impossible?
I thought if your monitor refresh is set ABOVE the max fps (which is 60), you wouldn't see tearing. But I do, and my monitor is set at 85 hz (well above 60).
Anyone have any ideas?
This does not happen when vsynch is ON. However, in running timedemos, there is definitely a 7 to 10 fps hit by enabling Vsynch. So I prefer to run with Vsynch off.
But isn't there a way to avoid tearing without enabling Vsynch? Do I need to set my monitor refresh rate at 60 hz? Note that I have it set at 85 hz (using reforce.exe). I tried 100 hz, and saw the same thing. I have a CRT monitor.
I play at 1024 x 768 (high quality). I have a Geforce FX 5900 XT. I notice the tearing whether at 800 x 600 or 1024 x 768.
So what is the best way to avoid this, without enabling VSycnh -- or is that impossible?
I thought if your monitor refresh is set ABOVE the max fps (which is 60), you wouldn't see tearing. But I do, and my monitor is set at 85 hz (well above 60).
Anyone have any ideas?