WH40K:Space Marine multiplayer announced

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Gameplay + Interview
[ame="http://www.gametrailers.com/video/multiplayer-interview-warhammer-40-000/717665"]Warhammer 40,000: Space Marine Video Game, Multiplayer Interview HD | Video Clip | Game Trailers & Videos | GameTrailers.com[/ame]

Gameplay
http://www.ign.com/videos/2011/07/20/space-marine-multiplayer-video-preview?objectid=14352257


Basically it's Space Marines vs. Chaos Space Marines in what's essentially a mirror match. The Chaos weapons appear to look different, but as far as I can tell they'll function the same.

It's class based:
Assault - Melee specialist. Can equip 2-handed melee weapons or 1-handed + pistol. JET PACKS!
Tactical - Mobile ranged. Can equip most ranged weapons. Maybe some intermediate melee capability?
Devastator - Ranged specialist. Can equip heavy ranged weapons, i.e. heavy bolter, plasma cannon, sniper rifle, etc.

Lots of cosmetic customizability for both SM and Chaos, including pre-mades for popular chapters. There appears to be a perk system, though it's unclear what they'll all do.

I'm a bit disappointed in the lack of gore. It appears that the Marines just kinda fall over when defeated.

I'm also a bit disappointed at how safe they appear to be playing it. By making the races identical mirrors of each other, the game could get pretty stale pretty quickly. I'd like to see more creative game-modes, i.e., a single SM vs. all Orkz. Whichever Ork kills the SM spawns as the SM. A coop horde/swarm mode would be an obvious choice too.

I'm still interested, but I feel like Relic is being forced to get the game out the door on schedule. It looks like it could use some more time and polish, but I'll probably still get it unless reviews say it's terrible. I like the art style, races and weapons of 40K thanks to the Dawn of War games too much to ignore this.
 
I'm still interested, but I feel like Relic is being forced to get the game out the door on schedule. It looks like it could use some more time and polish, but I'll probably still get it unless reviews say it's terrible. I like the art style, races and weapons of 40K thanks to the Dawn of War games too much to ignore this.

It's what THQ does now. Homefront got rushed and look how that turned out.
 
There is going to be a survival type mode. Developer on another forum confirmed it. They probably don't want to reveal it just yet though.
 
Chaos vs. SM is really the safe choice like you mentioned. If you do any other match up you will likely run into extreme difficulties and complaints about game play balance and adherence to fluff.

Seems like the game is designed more to cater to W40k fans versus gamers compared to DoW 2.

The focus on customization is likely what limited Orks from being added, since you'd need to design an entire new line of perks and visual customization.

I have a feeling either melee is going to be overpowered on consoles or ranged is going to be overpowered on the PC.

Like mentioned above, this is only the competitive MP aspect. Coop not revealed yet.
 
There is going to be a survival type mode. Developer on another forum confirmed it. They probably don't want to reveal it just yet though.

That's good news. All I got from the previously linked videos was two game modes: essentially Team Deathmatch and Territory Control. After re-watching I also picked up "8 vs 8." I'm extremely nervous that this player limit will carry over to PC and the game probably won't support dedicated servers, either. That's all speculation at this point, but since the game was originally announced as console only and the PC port was announced later, I can't help but feel less than optimistic about the PC getting any special features besides "higher resolution and keyboard/mouse support."
 
Eh, Relic is first and foremost a PC developer so I wouldn't worry about the PC port being handled in a less than satisfactory way. Then again, since we're 2 months from release and haven't heard anything about servers, it's most likely going to be P2P, unfortunately.
 
Eh, Relic is first and foremost a PC developer so I wouldn't worry about the PC port being handled in a less than satisfactory way. Then again, since we're 2 months from release and haven't heard anything about servers, it's most likely going to be P2P, unfortunately.

If that turns out to be the case, it doesn't sound like they're a first-and-foremost-PC developer anymore, does it?
 
Meh, I'm excited for the game though the MP doesn't look that interesting. Maybe it'll be good, but it just doesn't seem that exciting walking around as a hulking space marine pounding bullet after bullet into other space marines.

I definitely would like to have seen different races. Space marines vs Ork nobz or Tyranid warrors or genestealers. I know it'd be tough for balance, but having space marines vs space marines is boring even in the table top game, lol.
 
1) Devastators dont use sniper rifles, scouts do.
2) No real gore.
3) Since when do Space Marines have shields???
Looks like consoles rape more then just graphics and controls...
 
I think he is more referring to the shield around players, which is supposed to be the Iron Halo.

The lack of scouts is likely just one of practicality by staying with the standard SM model. Aside from more animation and modeling work you'd also need to do the same with a chaos equivalent.
 
This will be a day 1'er for me.

I enjoy W40K universe games!
 
Meh, I'm excited for the game though the MP doesn't look that interesting. Maybe it'll be good, but it just doesn't seem that exciting walking around as a hulking space marine pounding bullet after bullet into other space marines.

I definitely would like to have seen different races. Space marines vs Ork nobz or Tyranid warrors or genestealers. I know it'd be tough for balance, but having space marines vs space marines is boring even in the table top game, lol.

Keeping it all Space Marine does make it a lot easier to balance and considering it's a first installment, they probably want to play it safe. More races might be introduced in sequels.
 
3) Since when do Space Marines have shields???

Storm shields. Usually only on terminators, but sometimes on power armoured space marines too.

Keeping it all Space Marine does make it a lot easier to balance and considering it's a first installment, they probably want to play it safe. More races might be introduced in sequels.

Yeah, that's assuming this multiplayer is gonna be popular in the first place though and from that video it doesn't really strike me as the sort of game people are gonna play for long. It just seems a little bit too "charge in randomly button mashing for you life" to me.

It'd be harder to balance with different races but I think it'd attract a lot more attention purely because people will be interested in playing different races, then you can tune the balance in patches. I mean how fucking cool would it be to play as a Tyranid warrior? Or an Ork Nob? Or a Howling Banshee? That'd be fucking insaaaaaane.

Maybe I'm wrong, maybe the MP will be good. I'm still interested in the game, but even from the beginning I was more interested in it for the SP than the MP.
 
The problem is Orks require more work to model and animate versus doing Chaos Space Marines when you already have Space Marines. Then either W40k fans will complain about fluff being butchered or gamers will hate playing Orks.

And there's tons of gore in the singleplayer, probably removed it from multi for performance reasons.

I think most of the gore in SP if I recall comes from the "sync kill" animations. This as you can imagine presents problems with implementing in MP since either not being able to move for a prolonged period or having invincibility is going to be annoying from a gaming perspective.
 
Storm shields. Usually only on terminators, but sometimes on power armoured space marines too.



Yeah, that's assuming this multiplayer is gonna be popular in the first place though and from that video it doesn't really strike me as the sort of game people are gonna play for long. It just seems a little bit too "charge in randomly button mashing for you life" to me.

It'd be harder to balance with different races but I think it'd attract a lot more attention purely because people will be interested in playing different races, then you can tune the balance in patches. I mean how fucking cool would it be to play as a Tyranid warrior? Or an Ork Nob? Or a Howling Banshee? That'd be fucking insaaaaaane.

Maybe I'm wrong, maybe the MP will be good. I'm still interested in the game, but even from the beginning I was more interested in it for the SP than the MP.

Yeah I agree that it's a missed opportunity...but that's what sequels are for! /nickel-and-dime.

I don't know how popular multiplayer would be in either situation...RTS is a far less crowded scene these days so Warhammer 40K holds its own well there, but I don't see it drawing a lot of non-40K fans from all the other more high-profile third-person games around. Even by gamers, Warhammer is seen as being pretty nerdy :(.
 
The problem is Orks require more work to model and animate versus doing Chaos Space Marines when you already have Space Marines. Then either W40k fans will complain about fluff being butchered or gamers will hate playing Orks.



I think most of the gore in SP if I recall comes from the "sync kill" animations. This as you can imagine presents problems with implementing in MP since either not being able to move for a prolonged period or having invincibility is going to be annoying from a gaming perspective.

Have you seen the videos? The game is practically about butchering Orks, looks like all the models and animations are right there.
 
But the modeling and animation requirements for single player NPCs and MP PCs is not the same. For instance the customization would take much more work to adapt for Orks than for Chaos SMs.

You also have the issue of equivalents. Chaos SM equivalents to SM is much easier to design both in terms of game play and presentation than Orks, unless like I said you want to completely ignore the "fluff."

This is one of those things that is easy to throw out on paper as a better design decision, but when you actually have to implement it all sorts of problematic issues crop up.
 
Orks are enemies in single player. They are not controllable in versus multiplayer. They might be the enemy as well in the speculated coop modes.
 
Thanks for the GFWL update. I swear I read on the steam store page it was using GFWL when the preorder went live.
 
I meant the full body shields, they should of just stuck with armor and health, I assume the shields regenerate a.k.a. consolitis. I am a huge fan of the Warhammer books, the combat in that trailer seemed like it barely scratched the surface of what it really should be.

For those who haven't read/heard, here is the "opening" narrative to Warhammer 40k

"It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die.Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
 
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