Scali said:Yes, but what does that have to do with FP16 blending or texture filtering?
You made the statement that ATI lacking these was a major draw back. And your right, they lack texture filtering but have the blending covered. As a counter point I pointed out that two of the top developers seem to agree that more shader power is very important to them now which the 1900x cards seem to have and neither of them said one word on the importance of texture filtering in their games. I only bring that up to show which feature is more important to the top two atm.
So the question becomes is it more important to have texture filtering for a some one buying a new card? Your posts seem to indicate it does. Yes you develop games so thats important to a developer, but for 99% of the rest of us here at HardOCP, things like AA+HDR are more important to us then some feature that may or may not see any use during the lifetime of the card. You forget that most people here that spend $600 on a video card want the fastest card with the best IQ that they can get today. They are probably gonna to update their video card with in a year too, so any lacking feature has only a short lifespan to raise its head to be a real drawback to the end user.
I think the majority here would tend to agree that the 1900 cards are for now the best single card you can get. They are cheaper, usally faster, much better availbility, better IQ (angle independent AF), have some features that end users can make us of, and while it lacks one or two features that may or may not be important, it does have plently of shader power wich should give it longer legs to run the games that are do out this year.