dukerjames
Limp Gawd
- Joined
- May 27, 2011
- Messages
- 139
a better question is why do ppl buy bad games??
they'll continue to make them as long as you're buying.
they'll continue to make them as long as you're buying.
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Because God of War didn't borrow from Devil May Cry, Sword of the Beserk, Ninety-Nine Nights, e.t.c....
Nice. Good post here hits all the finer points.- Developer lacks experience and/or talent (Raven Squad)
- Game is rushed to market (Dragon Age 2)
- Game design, evolution and experimentation are restricted by publisher (COD)
- Insufficient quality control and play-testing (STALKER Clear Sky)
- Self-indulgent, self-celebratory developer (Alan Wake)
- Game "borrows" too much from better, more prominent games (Dante's Inferno)
- Poor understanding of what is fun and what is boring (Far Cry 2)
- Game is self-confessed shovelware with the sole purpose of generating income (any Ubisoft title available on the Wii)
Are we talking about bad games, or games that we personally don't like? There are hundreds of TV shows I would never watch, but I wouldn't presume to call them bad. They just aren't for me. Yet they get fantastic ratings season after season, so they must be doing something right.
Games are the same way. Games with a lot of bugs and problems can be enjoyable and even memorable, but well-polished well-selling games can be a snoozefest. Either type of game could be considered good, or bad, depending on your definition.
You guys think a crash such as 83 would actually be good for the gaming industry?
If it ends up with EA and Activision going out of business, then yes.
You guys think a crash such as 83 would actually be good for the gaming industry?
Considering what came out of it,yes. People turned to PC's for their gaming,and the industry learned that they couldn't just keep shoveling out crap. But once again the greedy console makers have ruined it.Sure,there's a ton of games out there,but quantity doesn't equal quality.And because those games are held back by the obsolete technology in consoles,there's very little innovation.
lol @ the ridiculousness of these statements.Consoles makers didn't ruin games and nobody is moving back to desktops, period. People have moved on past them.
If the market crashed as it did, ipads and iphones would take over. Which is how most people want to game on their computing devices.
And PC's bad parts and nonsense about graphics ruined gameplay. PC gaming has been a curse on games quality for a long time now.
- Developer lacks experience and/or talent (Raven Squad)
- Game is rushed to market (Dragon Age 2)
- Game design, evolution and experimentation are restricted by publisher (COD)
- Insufficient quality control and play-testing (STALKER Clear Sky)
- Self-indulgent, self-celebratory developer (Alan Wake)
- Game "borrows" too much from better, more prominent games (Dante's Inferno)
- Poor understanding of what is fun and what is boring (Far Cry 2)
- Game is self-confessed shovelware with the sole purpose of generating income (any Ubisoft title available on the Wii)
I agree with most of it.
As for games borrowing from other games, it doesn't really matter as long as the game is good.
Consoles makers didn't ruin games and nobody is moving back to desktops, period. People have moved on past them.
If the market crashed as it did, ipads and iphones would take over. Which is how most people want to game on their computing devices.
And PC's bad parts and nonsense about graphics ruined gameplay. PC gaming has been a curse on games quality for a long time now.
He he... nobody even wants to touch my post... maybe long, but too true to handle for many. There is more money to be made off of releasing games that are just "good enough" rather than "great".
The saying "one man's trash is another man's treasure" is extremely true in this regard.
It is much more in line with human nature to have an over inflated sense of ones subjective tastes and feel that it is gospel. Just look at many of the opinions on these forums that are presented as indisputable facts.
I don't understand you guys, none of you seem to know how much it costs to make a game, say you wanted two programmers and two artists, you are the designer and project manager.
For 1 year that is at least 200,000 dollars if they just work at your house (No office) for a year for fairly inexperienced developers, you would probably end up with a shit face-book game.
If you sunk that much money into something wouldn't you EXPECT it to make money and get something done? Like you guys saying shit games are 0 effort? It's impossible to make a game with no effort even a shit one.
I want you to go ahead and make a simple 'shit' game. Hell just mod Oblivion by adding 1 quest that's interesting I bet you couldn't.
All in all, it's hard to make a game GOOD and FUN, especially for everyone. Hell I know people who don't like Portal or Half-Life does that make them bad games? No.
- Developer lacks experience and/or talent (Raven Squad)
- Game is rushed to market (Dragon Age 2)
- Game design, evolution and experimentation are restricted by publisher (COD)
- Insufficient quality control and play-testing (STALKER Clear Sky)
- Self-indulgent, self-celebratory developer (Alan Wake)
- Game "borrows" too much from better, more prominent games (Dante's Inferno)
- Poor understanding of what is fun and what is boring (Far Cry 2)
- Game is self-confessed shovelware with the sole purpose of generating income (any Ubisoft title available on the Wii)
Yea.. Vampire the Masquerade for one. If only it had another 2 years, it would be even more amazing...
This. RIGHT THE F*CK HERE.
Some of the people in this thread think they can make better games by themselves compared to an entire team or multiple teams it takes to make a game.
...and before anyone quotes my post and says "well I can", no...you can't. That's all.
It doesn't matter how many people work on a game,or how much money they spend on it. It's the attitude they have going in,if they start off developing with the lowest common denominator in mind,i.e consoles,then the game is crippled from the start.
The issue is they'll design gameplay / controls focusing on making it more playable on the console. Things like auto-aim or just simplifying things down to fewer buttons can completely change how the game works.
It's not impossible to create a game that runs on multiple platforms, but most companies get it wrong.
How do you know this? You been in any design meetings recently? Having auto-aim for PC and Xbox requires an actual designer saying, hey I want to have Auto-Aim on the PC AND on the 360 it's not like the technical lead is like, hey Mr Designer...if we have auto-aim for Xbox then we can't remove the functionality for PC.
It is obvious the designers were going for an easier way to play the game. By the way this has nothing to do with a game being bad.
It's just incredibly costly and very difficult, especially if you go from anything to the PS3.
How do you know this? You been in any design meetings recently? Having auto-aim for PC and Xbox requires an actual designer saying, hey I want to have Auto-Aim on the PC AND on the 360 it's not like the technical lead is like, hey Mr Designer...if we have auto-aim for Xbox then we can't remove the functionality for PC.
It is obvious the designers were going for an easier way to play the game. By the way this has nothing to do with a game being bad.
It's just incredibly costly and very difficult, especially if you go from anything to the PS3.