RancidWAnnaRIot
EspantaPajaros
- Joined
- Feb 19, 2004
- Messages
- 11,033
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JustinSane said:Man I can't wait for this thing. When they put a kiosk in ebgames, you wont see me for a few weeks.
JustinSane said:Man I can't wait for this thing. When they put a kiosk in ebgames, you wont see me for a few weeks.
PWMK2 said:Yeah, speaking of which, I wonder how they are going to work that out? In all the previous console kiosks, the controller is anchored into the machine. Not going to work with the Wii...
LOLoVerCaffeinated said:
well ide imagine u tune it a bit for how far away you are.Psychotext said:Having watched many many gameplay videos I can't believe this. The controller seems really twitchy even for selecting fairly large icons on the screen. Take a look at the latest videos on wii.com (http://wii.com/jp/movies/miichannel/) showing the user interface and avatar selection. Unless those people had shaky hands or something...
[Edit - http://wii.com/jp/movies/wiimenu/ - Looks a lot more stable here, maybe there's a setting to reduce sensitivity]
l177l3d said:if it is as sensitive as a mouse... then it could turn out to be really great... bit over 2 more months to try it out ourselvse
Kevlarman said:I remember some virtual reality game at Six Flag Magic Mountain many years ago.
It consisted of a helmet with built-in video display, and a single handed, tethered controller.
You would look around your surroundings by moving your head, but you would aim your weapon with the controller. Movement was controlled by a thumb switch on top of the controller.
Is the Wii going to be something like this? Minus the helmet/goggles of course.
Psychotext said:Having watched many many gameplay videos I can't believe this. The controller seems really twitchy even for selecting fairly large icons on the screen. Take a look at the latest videos on wii.com (http://wii.com/jp/movies/miichannel/) showing the user interface and avatar selection. Unless those people had shaky hands or something...
[Edit - http://wii.com/jp/movies/wiimenu/ - Looks a lot more stable here, maybe there's a setting to reduce sensitivity]
Daggah said:It's interesting...don't really care for the Metroid implementation though, with it moving the aiming reticule and only moving the screen if you move over to the edge.
K600 said:I think it's a positive comment from a console-specific branch of IGN...I'd take it with a grain of salt (Or perhaps a few tablespoons full).
You dont have to stand up and hold your arm out to use the controller. You can rest your arm on your lap and use it.theNoid said:Exactly.
Plus I played the Wii at E306 and its NOT like a mouse. Don't get your hopes up.
Edit. do this.. stand up.. hold your mouse out in front of you and aim it at the screen.. then move... call me in 2 minutes when your arm is falling off. Or imagine arcade rail shooters... how long can you hold the gun up with one hand (no support from the other) and play ? 10 minutes ? with resting at EVERY chance possible.
The potential is there, but the Wiimote is not what everyone is hoping for for FPS. Its tiresome+++
theNoid said:Exactly.
Plus I played the Wii at E306 and its NOT like a mouse. Don't get your hopes up.
Edit. do this.. stand up.. hold your mouse out in front of you and aim it at the screen.. then move... call me in 2 minutes when your arm is falling off. Or imagine arcade rail shooters... how long can you hold the gun up with one hand (no support from the other) and play ? 10 minutes ? with resting at EVERY chance possible.
The potential is there, but the Wiimote is not what everyone is hoping for for FPS. Its tiresome+++
ScreamingBroccoli said:dude, stfu. I think everybody on these forums knows that you said you used the wii controller before. Wow, for 5 min? Is that really enough to evaluate it? You are the only person that I've read that had negative things to say about it... Plus you weren't even playing with a final version... can I poke some more holes?
saber07 said:You dont have to stand up and hold your arm out to use the controller. You can rest your arm on your lap and use it..
theNoid said:I know, but tell me how you plan to aim in a FPS with the Wiimote resting on your lap ? I think most people havn't put too much thought into this before getting all hyped up to spend money.
RancidWAnnaRIot said:and i quote directly from the article
"However, we do have some spectacular news to report too, Retro Studios has become the first developer to prove the potential of the Wii-mote with first-person titles. Corruption was sometimes clumsily controlled at E3 2006, but thanks to a new control method designed specifically for pros, that's no longer the case."
next time, read (and think) before you post....
aznpxdd said:All the article said was that Metroid's control doesn't suck anymore. The main problem with Red Steel was also with the controls. I think it will be a while before they use the Wiimote to it's fullest potential in a FPS.
RancidWAnnaRIot said:no.. it said.. it's almost as perfect as a mouse...
but whatever.. i'll leave it at that..
Pitt the Elder said:What if it actually simulates a mouse? If you've travelled with a laptop and an optical mouse you might have tried to used your leg as a mousing surface. I'm sure the Wii controller is sensitive enough to track mouse-like movements across your leg.
Plus you could run it along a plane extending off your leg, which you couldn't do with an optical mouse since it would run out of surface to track off of. If you're using an optical mouse you could try it right now and see that the main hindrance is that the surface area of your leg is irregular and not as large as you are probably used to.
Finally, since the controller senses in 3 dimensions it can also tell when you lift it to re-center it.
theNoid said:I know, but tell me how you plan to aim in a FPS with the Wiimote resting on your lap ? I think most people havn't put too much thought into this before getting all hyped up to spend money.