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oh looks, warriors got nerfed. again. for the what, 5th straight patch?
oh looks, warriors got nerfed. again. for the what, 5th straight patch?
warriors in pvp are a bit of a problem
Are you kidding me? Warriors in PvP are almost useless, I should know I have a 70 warrior. As protection spec you basically do no damage at all, and have no magic resistance (except your auxiliary gear which most likely will not be equipped). You pose very little threat to anybody. As an arms or fury warrior you DPS similar to a well equipped rogue (probably a bit better, I was up to almost 300dps as arms) but you have no protection against CC. All it takes is one mage to put you in ice or one lock to banish you and you are dead.
]|[ Mar']['in ]|[;1030914415 said:Because warlocks can banish humanoids .
]|[ Mar']['in ]|[;1030914415 said:And 300 dps? hmmmm
Warriors are not useless in PvP. We will always lose against mages, no matter what, but a well-played warrior can actually stand a chance against locks and priests. Paladins are the toughest class to go up against after mages, when you're fighting someone in plate armor, who has the ability to heal, and has the mana pool the size of the Pacific Ocean, you're bound to lose. Rogues are easymode, and hunters should not pose much of a problem as long as you can guess where their trap is and avoid it.Are you kidding me? Warriors in PvP are almost useless, I should know I have a 70 warrior. As protection spec you basically do no damage at all, and have no magic resistance (except your auxiliary gear which most likely will not be equipped). You pose very little threat to anybody. As an arms or fury warrior you DPS similar to a well equipped rogue (probably a bit better, I was up to almost 300dps as arms) but you have no protection against CC. All it takes is one mage to put you in ice or one lock to banish you and you are dead.
well whatever, some other CC then that makes it so I cant move for like 30 seconds
Look in the upper left, this mod shows DPS over a 30 second sliding window, 434 at the end of murmur, he did 600 something though (of course thats modified by buffs, but my DPS according to the stat window was 270 something, no screenshots from back then of that)
http://img375.imageshack.us/img375/8175/wowscrnshot041007215603uq6.jpg
Are you kidding me? Warriors in PvP are almost useless, I should know I have a 70 warrior. As protection spec you basically do no damage at all, and have no magic resistance (except your auxiliary gear which most likely will not be equipped).
Well maybe the problem is I am ally and no one on alliance side knows how to work together. Even when I was arms spec my PvP experiences are mostly getting CC'd in place and killed before I can move again. As prot spec I have 13k armor and 11k health, 485 defense unbuffed giving 50% chance to either dodge, block, or parry, taking no damage. I just starting to raid Karazahn, and I'm a damn good tank.
I have this in the bank with some +hit and +crit gems in it if I ever get done raiding... kind of need to be prot if you want to raid as a tank. With mortal strike I would do 800 - 1200 damage per hit with it, crit for 2000+ and execute for over 5kspec ms, get a big hit'n stick, find a pocket pally, own up the arenas
World of Warcraft 2.1 Patch notes
from improved sap for free to boosts to protection paladins...
to a major nerf to alchemy... to some miscellaneous other crafting changes
Even when I was arms spec my PvP experiences are mostly getting CC'd in place and killed before I can move again.
mages got a decent buff/reworking.... too bad i quit in february.
Actually Mages got a huge nerf with 2.1, at least Frost mages did.
Frostbite diminishing returns also affects Frost Nova and Ice Armor procs.
So if you happen to get a frostbite effect on your target three times, congrats, he's now immune to frost root from any cold spell (including Nova).
Not sure if that's intended or not, but it's a huge nerf.
Actually Mages got a huge nerf with 2.1, at least Frost mages did.
Frostbite diminishing returns also affects Frost Nova and Ice Armor procs.
So if you happen to get a frostbite effect on your target three times, congrats, he's now immune to frost root from any cold spell (including Nova).
Not sure if that's intended or not, but it's a huge nerf.