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WoW is not as much of a grind anymore. With the dungeon finder and cross server 5 mans you can get pretty decent gear on a casual basis.
Sadly I think this is reversing in Cata. Word on the street is 5 man heroics are HARD again, perhaps moreso than they were in BC. Seems that pug raids will be almost nonexistant, heroics using the dungeon finder might be harder, etc.
Not sure how I feel about it honestly, I liked the challenge of the game from back then, but I don't have the time or desire to go back to 3 hour 5 man runs.
I'll play it for like 2 months after it comes out, same as BC and WotLK, then I'll cancel my subscription again.
Personally, I don't understand how people get so addicted to it. It just gets boring and repetitive in the extreme at some point like any other game.
Sadly I think this is reversing in Cata. Word on the street is 5 man heroics are HARD again, perhaps moreso than they were in BC. Seems that pug raids will be almost nonexistant, heroics using the dungeon finder might be harder, etc.
Not sure how I feel about it honestly, I liked the challenge of the game from back then, but I don't have the time or desire to go back to 3 hour 5 man runs.
Sadly I think this is reversing in Cata. Word on the street is 5 man heroics are HARD again, perhaps moreso than they were in BC. Seems that pug raids will be almost nonexistant, heroics using the dungeon finder might be harder, etc.
Not sure how I feel about it honestly, I liked the challenge of the game from back then, but I don't have the time or desire to go back to 3 hour 5 man runs.
heroics were hard because ppl didnt have the gear, as ppl got better gear heroics got easier
I cant stand when people play the "game is too easy" card. Like any other game, there is an easy mode and a hard mode. Every game is easy and mindless if you put it on easy mode. If you want a challenge and are driven to be the best in WoW, play in one of the guilds that killed heroic LK with no buff.
Now I will also say that the game has changed immensely, and mostly catering to the casual crowd, for better or worse. But the top guilds who are defeating difficult encounters on the bleeding edge has not changed much. The only difference is now after a couple months, a lot more people can see the same stuff. This increasing buff over time is way better than the boss nerf at the end of BC. Anyways, just my .02
the problem with the ez/hard mode toggle is that it creates a situation where the ez mode accomplishment is meanigless, then the hard mode is just the same shit over again. myself and a lot of others appreciate working at hard bosses to get to the next one. I hate running through shit, then being like 'ok, now we cleared that, lets do it again next week on hard'. I want additional content that is harder, something to work on and experience. difficult raids were the carrot-on-a-stick for people.
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Challenge in mmos is sort of... an oxymoron? The secret to getting a large player base is to make it as easy as possible.I agree ocellaris, I don't play WOW anymore cause it's way too easy. They need to make servers that are extra difficult, or wow 2.4 or something. I need challenge in my RPGs/(mmos) or they grow old extremely fast. Hell I don't even need to use both my hands to breeze threw that game.
WOTLK heroics were never as hard as BC heroics, especially when BC heroics started and "ppl didn't have gear" in those, they were way harder, longer, and more tedious than any in LK.
I have played since vanilla, I don't mind the challenge. But everyone is gonna whine when all the people who started in WOTLK get a dose of really needing to use CC, and not pulling 25 mobs at once. I think there will be a whole lot of QQ from both sides of the argument. Still though, it's gonna be a lot tougher getting a group as DPS if you don't have a good CC.
So, you're not a gamer... understood.![]()
Challenge in mmos is sort of... an oxymoron? The secret to getting a large player base is to make it as easy as possible.
the problem with the ez/hard mode toggle is that it creates a situation where the ez mode accomplishment is meanigless, then the hard mode is just the same shit over again. myself and a lot of others appreciate working at hard bosses to get to the next one. I hate running through shit, then being like 'ok, now we cleared that, lets do it again next week on hard'. I want additional content that is harder, something to work on and experience. difficult raids were the carrot-on-a-stick for people.
Posted via [H] Mobile Device
WOTLK heroics were never as hard as BC heroics, especially when BC heroics started and "ppl didn't have gear" in those, they were way harder, longer, and more tedious than any in LK.
I have played since vanilla, I don't mind the challenge. But everyone is gonna whine when all the people who started in WOTLK get a dose of really needing to use CC, and not pulling 25 mobs at once. I think there will be a whole lot of QQ from both sides of the argument. Still though, it's gonna be a lot tougher getting a group as DPS if you don't have a good CC.
WoW's player base rapidly ballooned to over 10 million during Burning Crusade when the game was still difficult. 3.0 + The Lich King was their attempt to make the game appeal to even more people, however the recently released subscriber numbers were noted at being around 11 million which is not much of an increase. There is a lot more churn in the player base instead of most of the subscribers being regulars. In the end this makes Activision more money since they keep moving more retail boxes, so I suppose they consider it a win.
And seriously with that many people paying $15 a month to play, any company should consider that a win![]()
bring back BWL
Suppression room.../shudder
As most have said BC heroics were much harder, for much longer than WotLK heroics were. Much of this was due to how rapidly you could gear in WotLK compared to BC.
In BC, heroics for a fresh 70 were painful. Using two healers and CC'ing whatever you could, to get through most of the heroics.
In WotLK, you didn't need two healers for early heroics. It was pretty much tank and spank, no CC needed.
Also, I don't believe the badge system was in place for early BC. Think that came in a later patch to aid in gearing up.
Overall, both xpacks have been fun. Very different in difficulty but you can't please everyone.
/raided hardcore in early BC (TK attuned before they dropped attunements)
//total casual for most of WotLK - I've never cleared Naxx...in fact, I may have done more of Nax pre-BC days...
The main reason you needed CC in BC is because unless you where a pally you had no chance at holding a full pull or where very poorly geared. Unless they remove all the tanks AOE abilities they got with Wrath and delete DKs we will not be using CC in any heroics for very long thats for sure.
That is exactly what happened. Consecrate now does absolute pittance for threat, and things like thunderclap have been nerfed to the point where it will keep mobs off a healer if you use it on every cooldown, nothing more.
CC looks to be back, which I like.
As someone who mostly tanked in Vanilla, some tanking in BC, and a lot of tanking in WotLK, I'm not sure if threat nerfing is a good thing.
We'll see lots of sheep pulling...hunters pulling...premature sapping...and hybrid classes spec'd for DPS being told no thanks because their CC is limited at best. Like in BC, when doing H-SH, people always wanted mages and hybrids got passed over.
On the other hand, if the tank is good enough and geared enough to live without CC, you can tank vanilla style and just tab around to gain threat on multiple mobs. Think LBRS before ZG/AQ20 loots...you used to have to CC many pulls because the tank couldn't handle the incoming damage. Once geared enough, you didn't need worry about CC for damage mitigation on the tank, you just worried that the tank could hold aggro on 4 and 5 packs. (Sadly most couldn't...)
That is exactly what happened. Consecrate now does absolute pittance for threat, and things like thunderclap have been nerfed to the point where it will keep mobs off a healer if you use it on every cooldown, nothing more.
CC looks to be back, which I like.
I dont, unless they plan on giving every class good CC and then if they do that its just pointless again.
The whole reason i started tanking on my druid in BC was because i got sick of being passed over for classes with better CC.
Its like all that shit ghostcrawler went on about during wotlk about bringing the person not the class got reversed. Its not a good change by any means.
every class does not need good cc, good aoe, and similar dps. trying to make things to similar was part of the reason blizzard ended up in this mess to begine with.
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Thats when tanking was fun, tanking in LK is easy mode which is why I switched to DPS on my warrior.
I cant stand when people play the "game is too easy" card. Like any other game, there is an easy mode and a hard mode. Every game is easy and mindless if you put it on easy mode. If you want a challenge and are driven to be the best in WoW, play in one of the guilds that killed heroic LK with no buff.
Now I will also say that the game has changed immensely, and mostly catering to the casual crowd, for better or worse. But the top guilds who are defeating difficult encounters on the bleeding edge has not changed much. The only difference is now after a couple months, a lot more people can see the same stuff. This increasing buff over time is way better than the boss nerf at the end of BC. Anyways, just my .02
They do though if they plan on keeping their word on bringing the player not the class.
Which is what started the whole mess in the first place. Can Blizzard keep this up while still allowing for different mechanics? maybe maybe not. If not, then screw bring the player, go back to bring the class, and make the game fun again.
The thing that makes WoW hard is managing to get 25 people to not screw up on any of the mechanics. It might be easy to avoid the mechanics of a boss fight, but having 25 people all do it for the duration of the fight while doing whatever else is required of them is not. Out of 11.5 million players, only about 523 guilds worth of them have killed hard mode Lich King (a number that has basically tripled in the past few weeks). That basically means that about 13k people have defeated the encounter out of 11.5 million (that comes to 0.001%). People always like to sit and talk about WoW being too easy, even on the "hard" setting, but the numbers tell be that 99.999% of them haven't "beaten the game."
They will stick with bring the player because bring the class pisses more people off than the alternative.