Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,114
WOW just noticed this game comes out Next Friday the 5th will look into it.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
No, but I've used kinguin before, that's about how much I paid for it. Steer clear of g2a.Posted this in another forum, but I'll ask here at the [H], too.
Was about to pick up the steam/pc version from GMG (debating between the standard at $46 and digital deluxe for $58), but spotted the vanilla version on sale for $35.88 at some British site called Funstock Digital (used coupon code: JAN-COUPAW-SMART10).
Anyone got any experience with them? A quick search says they've been around since ~2013 and indicates they're legit.
The first of these mods is one adding submachine guns--or at least an XCOM-style version of submachine guns (pictured in the gallery above) that fill their role. They are used by soldiers who can equip assault rifles and present a tradeoff, not unlike what's seen in the modder's Enemy Within mod, The Long War. They provide a mobility bonus and make it more difficult for you to be detected.
Next is a mod adding new enemies, such as a larger Muton with perks that support nearby aliens. These enemies will also behave in their own unique ways in order to take advantage of their abilities.
The third launch mod introduces a new development path for soldiers. It's described as a "leader mod" and is said to be similar to the officer mod seen in The Long War. It allows you to train high-rank soldiers with new abilities that help the team, such as one that gives a mobility bonus for one turn to nearby allies.
The way this works is compared to how Psionic classes functioned in Enemy Within, where there is an additional set of choices on top of a soldier's base class. There are, of course, some tradeoffs; not only will it take time and money to build these leaders up, but only one can be deployed on a mission at a time except in "some very special circumstances."
These mods were designed to work independently of each other and slot right into the base game's campaign without upsetting its balance. They'll be available for free from the Steam Workshop on XCOM 2's launch day, February 5.
When is this game releasing. I want to double tap that alien...
The game is really fun but holy shit the performance is terrible. Maxed out I can't even reach 60fps during missions and in the Avenger my performance is in the 20s. I'm only playing at 1920x1080 as well....On a bloody 980 ti. What the hell Firaxis?
The game is really fun but holy shit the performance is terrible. Maxed out I can't even reach 60fps during missions and in the Avenger my performance is in the 20s. I'm only playing at 1920x1080 as well....On a bloody 980 ti. What the hell Firaxis?
Turn AA to FXAA for an instant boost. MSAA kills performance.
Is it night and day difference?
They can't even claim that porting it from consoles wasn't as easy as they thought....
Reading a lot of bad stuff about optimization of this game. Think I'll wait until they patch it up a couple times. Suck, as I was really looking forward to it. How do they screw up optimization on a PC exclusive? They can't even claim that porting it from consoles wasn't as easy as they thought....
Not sure why. I'm running this on a 970 and it runs like butter.
Timed missions = no buy
I find the timer on most missions to drastically improve the gameplay. Even if you play cautiously, you still usually end up having a few extra turns to spare and makes for more interesting approaches versus overwatch leaping your way to victory like in the previous games. Anyone's that beaten ironman/impossible in the previous game knows how tedious overwatching your way through every single map was since it was the only viable way.
Timed missions was a no buy for me as well. I can't stand them because they force me to play a way I don't want or like to play. If you want to play fast then by all means play fast and rush things. You don't need a timer to do that. Glad there is a mod for it since I enjoy xcom and will put it back on my list.
Did the fix the teleporting spawns? I hated clearing an area and or having a group of aliens suddenly teleport in right next to my team.
Timed missions was a no buy for me as well. I can't stand them because they force me to play a way I don't want or like to play. If you want to play fast then by all means play fast and rush things. You don't need a timer to do that. Glad there is a mod for it since I enjoy xcom and will put it back on my list.
Did the fix the teleporting spawns? I hated clearing an area and or having a group of aliens suddenly teleport in right next to my team.
Reading a lot of bad stuff about optimization of this game. Think I'll wait until they patch it up a couple times. Suck, as I was really looking forward to it. How do they screw up optimization on a PC exclusive? They can't even claim that porting it from consoles wasn't as easy as they thought....
I'll wait until the patch it a few times and it's on a steam sale.