Tetrahedron
[H]ard|Gawd
- Joined
- Jun 24, 2004
- Messages
- 1,579
that is .19 not .019, big difference there (verizon im looking at you)
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I wonder if having a high DPI mouse, like a 4000+ DPI will counter affect the ability of aim precisely in FPS games. That's my main problem with the XHD3000, even at native resolution it's a bitch to precisely aim at a sniper from afar in CoD4 due to input lag. I am using the Razer Diamondhead now. It has 1800DPI but I wonder if upgrading might help.
I know my Sammy 2232BW does not have any input lag at all. I just moved from a older 19inch Dell CRT.
I miss the high refresh rate of the CRT. While the ghosting is about non apparent on this LCD, tearing is extremely apparently. Running at 100Hz on my old monitor, It was near impossible to notice tearing as long as the framerate was high enough. Running at 60Hz on this newer LCD, I find the 1/60th of a second it takes to refresh the screen makes tearing extremely noticeable.
Yay, CRTs represent! I still have not found an LCD that satisfies me, so I still sit at my desk with 2x 19" CRTs... ;D
A shitty mouse causing bad aim is much more likely than an input lag issue. The mouse is the most important peripheral for a gamer, so you should never skimp out and buy a cheap one or you'll end up regretting it.
Yah LCD's suck for gaming...
Do I need to show pics of every pro gaming event in the past 3 years and show you they are ALL using LCD screens? Even Fatality has been using LCD monitors in his biggest matches for a while now... Do you really think its the monitor, or most of you just suck and are looking for things to blame for it? If using a CRT over any LCD improves your skill so much, read above...
My name is Hamidxa, and I approve of these posts.
They are both, respectively, on the money.
There is no point using higher than 60Hz on an LCD and it can even make your gaming less smooth.
Pushing nearly all LCDs past 60Hz allows the PC to render more frames but the LCD will drop frames to give you 60Hz output again.
This can result in jerky gameplay.
I have refresh rates that my monitor won't support hidden....My LCD supports 60 and 75 hz should I stay at 60 or 75????? Thanks
For the record, I now game on a Samsung 245BW. ZOMG ITS A TN PANNEL!?!??!?!! yeah, and it has only a 7ms input lag. If your ping is around 50ms that means your connection lag is 714% greater than your input lag. Of course if you have one of the horrible ones that has 50+ms input lags and a 50ms lag you are talking about a ping of 100. This is high enough to start causing problems.
I have to ask this: how much lag does it take before gameplay is affected? 5 ms? 10? 20? Because let's face it...in the vast majority of situations, a few ms lag won't affect the outcome in any way. We're talking about a few hundredths of a second here at most. That's simply not enough time for things to change substantially except in certain circumstances.
that is .19 not .019, big difference there (verizon im looking at you)
It depends on the lag your opponent gets if playing multiplayer.
For the record, I now game on a Samsung 245BW. ZOMG ITS A TN PANNEL!?!??!?!! yeah, and it has only a 7ms input lag. If your ping is around 50ms that means your connection lag is 714% greater than your input lag. Of course if you have one of the horrible ones that has 50+ms input lags and a 50ms lag you are talking about a ping of 100. This is high enough to start causing problems.
Also, to say hardware doesn't make a difference and it's all about skill is wrong. You can have a Nascar driver whos driving a Honda Civic race me in a Dodge Viper. Just because the Nascar driver is better skilled, doesn't mean he'll win with a piece of shit car.
Do you mean it's got a 7ms response time?
Response time is not the same as input lag, response time is the time it takes for the pixels to change between various shades of colour, input lag is not usualy given as a measurement for monitors but has to be gauged by users.
These 2 things are not the same.
Also, to say hardware doesn't make a difference and it's all about skill is wrong. You can have a Nascar driver whos driving a Honda Civic race me in a Dodge Viper. Just because the Nascar driver is better skilled, doesn't mean he'll win with a piece of shit car.
having a 120hz crt is huge for competitive gaming as is setting your polling rate to at least 500mhz(1000 is ideal especially for the mx518).
skimmed through the thread and just so everyone knows the biggest factor for reaction time is refresh rate. having a 120hz crt is huge for competitive gaming as is setting your polling rate to at least 500mhz(1000 is ideal especially for the mx518). Playing on lcds is always frowned upon just because of the refresh rate issues(no lcd has a true 120hz refresh rate as far i know) and the response time issue is never a plus either....
hahaha
I'm far from a pro and I've been playing CoD4 and TF2 on an LCD with a ping of around 150 and I can consistantly get in the top 5. If you think playing on an LCD is holding you back you might want to examine your skills at the games you're playing.
Having a mouse with a better sensitivity will not help you at all. I hope that settles that argument.
If you want to move your aim one pixel to the right instead of 2 pixels, a higher sensitivity will do the trick, but during most games and most times you'll be turning a few degrees at least, therefore even using 100 or 200dpi will be just fine for most people. Personally I use 100 most of the time and I've done very well in CS (30% average accuracy, banned many times), CSS, DoD, DoDS, Quake 3, UT2004 and now I play TF2, UT3, ETQW and Crysis without any problems.
A better mouse will not make you better if you suck. If you're great, a better mouse will most likely not make you greater either. At best, it'll help a tiny, tiny but when moving your crosshairs just slightly to hit someone's head instead of their neck, for example.
hahaha
I'm far from a pro and I've been playing CoD4 and TF2 on an LCD with a ping of around 150 and I can consistantly get in the top 5. If you think playing on an LCD is holding you back you might want to examine your skills at the games you're playing.
Because you are so uber...
I have already stated that I am a major noob who mistook LCD input lag for a shitty mouse.
I have played CoD4 with three different mice. A shitty Microsoft mouse and two Razer mice. I could not precisely aim at a certain spot from far away 90% of the time with the Microsoft mouse. It had nothing to do about skill. If I wanted to aim at someones head from afar it would take me way to long to get the red dot directly on it. No matter how slow or carefully I moved the mouse, no matter how much time I would take. It would just skip over the spot I wanted to go to.
With the Razer there is hardly any effort involved. I go where I want to.
Hardware does make a difference. If it doesn't explain to me why I am able to make proper headshots now with my DeathAdder when I couldn't with my shitty Microsoft mouse? Did my skill increase that drastically between trips to BestBuy?
Actually, that might also have had something to do with the settings you used with you Microsoft mouse. If you put the cursor speed to max in the mouse menu, it will skip a few pixels to simulate a faster cursor. That would be why you couldn't aim right.
In your menu for the Razer DA make sure you have windows pointer speed set to 5 which is neutral. Anything above that will mess with your aiming.
The windows setting was the same with the Microsoft mouse as it is with the Razer now, 5.
I guess some people really do buy based off the marketing on the packages....
Quick question: I have the MX518 and currently I have my polling at 500mhz. Since the MX518 is only a 125ms mouse, why would 1000mhz make any difference?
I've just recently gotten into all this polling rate/input rate/monitor lag stuff so I'm sort of a n00b.
lets say the 518 natively refreshes the movement of the mouse 125 times every second. If you move the mouse very quick it will have trouble tracking that range of motion @ 125hz. Increasing it to 500 or 1000 provides the mouses sensor more "ticks" to track how it is moving. As long as your mouse has a good sensor it will benefit from overclocking the usb port to increase the polling rate. There is a great article on it on Esreality, anyone with any mouse questions should really check this article out.
http://www.esreality.com/?a=post&id=1265679
lets say the 518 natively refreshes the movement of the mouse 125 times every second. If you move the mouse very quick it will have trouble tracking that range of motion @ 125hz. Increasing it to 500 or 1000 provides the mouses sensor more "ticks" to track how it is moving. As long as your mouse has a good sensor it will benefit from overclocking the usb port to increase the polling rate. There is a great article on it on Esreality, anyone with any mouse questions should really check this article out.
http://www.esreality.com/?a=post&id=1265679
The DeathAdder is suppose to overclock to 1000mhz out of the box, but for some reason I can only get it to overclock to 500mhz. It is still a huge improvement over 125mhz. Good article.
we're overclocking mice now? i must be really behind.
we're overclocking mice now? i must be really behind.
hahaha
I'm far from a pro and I've been playing CoD4 and TF2 on an LCD with a ping of around 150 and I can consistantly get in the top 5. If you think playing on an LCD is holding you back you might want to examine your skills at the games you're playing.
I've gamed Cal M with {STFU} in source before and was quite a good awper. I've been away from the game for a couple of years but recently started playing again, and running up K/D ratio's between 5:1 and 10:1 is quite common still. I was in cal with my dell 2005fpw and now I have a 30in dell.
When someome using a crt kicks my ass in source, then I'll listen. Hasn't happened yet though (excluding some i players, who were, btw on LCD's.) I'm going to be even more heretical and say I game using a G7 wireless mouse too. Once again, the proof is in the pudding.