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Final Fantasy 3 on SNES when I was 12 that was worth $60.
(I had no concept of what $60 was when I was 12)
Only half a dozen? I have like 100 games on my Steam list I either haven't played or haven't put much time into.
This video so matches the sentiment here.
EA in a Nutshell:
http://www.youtube.com/watch?v=e-LE0ycgkBQ
-This is for buying out some of the best game companies and turning them to mediocrity.
-This is for having some of the worst customer service in the gaming industry.
-This is for deliberately holding back game content for the sole purpose of making customers pay more for it later as DLC.
-This is for strictly enforcing copyrights on content that you did not even create.
-This is for taking the Need for Speed franchise and completely ruining it.
-This is for supporting the S.O.P.A.
-This is for overworking your employees with no benefeits, demolishing any creative talent they have.
-This is for making terms of use that allow you to backstab your customers any time you see fit.
-This is for releasing the same things every year, an increasingly large number being the only difference.
-This is for forcing your customers to stay online to even play several games you publish at all.
-This is for backstabbing Valve, preventing the developers you publish for from releasing their games via Steam for the sole purpose of promoting your own platform.
-This is for overhyping your games and not delivering the content you promised.
-This is for bribing media review organizations to increase the rep of your games.
-This is for monopolizing the entire gaming industry and crushing all that oppose you
Funny, but I found the description better than the video:
Kinda sounds more like Activision, really.... but hey, their marketing pawn hasn't said anything this stupid....... yet.
EA saved NFS by giving it to Criterion.
Final Fantasy 3 on SNES when I was 12 that was worth $60.
(I had no concept of what $60 was when I was 12)
EA is the Walmart of gaming companies. What are they complaining about? They abuse their programmers in sweatshop like conditions, they make crap, they sell crap, most people wouldn't buy their crap unless it was discounted significantly, and they support their games like the crap they are. If they didn't have discounted sales, there are a great many people that wouldn't be buying their stuff at all. Do they like ripping their customers off by overcharging them?
But the thing is, is it really "devaluing" the game if the majority of people who bought it at 75% off wouldn't have bought it in the first place if it were more?
If by "devaluing" you mean "the market setting the value of the game by not purchasing it until the inane release price is dropped", then okay. I don't think that's what he meant, though.
I think that's the counter-argument here and it seems to be a good one.
vQ: One of the things that Steam does is this random deep-discounting of software, and it works well for them. Do you see that as something you want to do?
David DeMartini: We won't be doing that. ...
If you don't ever put your games on sale, then people won't bother waiting for a sale, and instead will buy it full price.
well, I wonder how many people bought something cheap and then bought the entire series of a franchise. or loads of dlc. in any case, people check steam frequently to see if there is something interesting on sale. that way many people buy many more games than they could ever play just because they are cheap right now and they will "play them later".
i'm pretty sure that generates much more revenue in total. the thing with entertainment is that there has been produced much more than anyone could consume in their entire life so the value of new content is diminished. of course the production value of today's games and movies is higher than just a few years ago, but still. literature and music has been made for centuries, movies for decades, games too. even if you just count the games that are being released at present, there are too many to play. in a nutshell, imo, it's good old supply and demand. there's so much competition that it drives prices down. that's really not something fueled by steam.
I think his argument is that if you are willing to sell a game for $30, then in the public's mind the game is only worth $30, which ultimately discourages people from buying full price games later on (and makes people bitch about paying full price at all). How many times has a game come out and you hear people say "I'll wait and pick it up at a Steam sale"? All the time, because people know that eventually it'll go on sale. If you don't ever put your games on sale, then people won't bother waiting for a sale, and instead will buy it full price. Whether that gains or loses you more sales is a question for the market, but the logic is sound if you value your intellectual property that highly.
You don't see high-end retailers (like Gucci, or Tiffany) having 30% off Colombus Day sales, for instance. Now comparing EA to a high end retailer is kind of dumb, but that's where the guy is coming from.
youre right except for this part. it should be "some people will buy it full price, and many more will just not buy it."
Yeah I understand where he is coming from, but he's still wrong IMO.
But yes, his whole argument is fundamentally flawed because he thinks of EA as some sort of premium retailer, which is a fallacy in any of itself.
Hell, I've bought a good number of Steam edition copies of games I already own on hard copy for convenience reasons. But for the fact that they only cost a few bucks on sale, I would have no reason to buy them again (certainly not at full price). Just today, I see all of the Far Cry games on sale on Steam for $5, and I'm seriously considering buying them again to not have to juggle a half dozen discs along with manual patching. I own all of them already and wouldn't have given them a passing glance if it wasn't for the 75% discount.As an FPS guy, I would have never touched a space sim, even at $20 five years later. It hits $5, I pick it up and it is now in my top 3 most played on Steam.
well, I wonder how many people bought something cheap and then bought the entire series of a franchise. or loads of dlc. in any case, people check steam frequently to see if there is something interesting on sale. that way many people buy many more games than they could ever play just because they are cheap right now and they will "play them later".
Q: One of the things that Steam does is this random deep-discounting of software, and it works well for them. Do you see that as something you want to do?
David DeMartini: We won't be doing that. Obviously they think it's the right thing to do after a certain amount of time. I just think it educate's consumers and that's dangerous. I know both sides of it, even though I have a freakish amount of money and shop at Nordstrom. If you want to sell a whole bunch of units, that is certainly a way to do that, to sell a whole bunch of stuff at a low price. The gamemakers work incredibly hard to make this intellectual property, and we're trying to milk it. We're trying to be Nordstrom. When I say that, I mean I can afford to shop there, and occasionally there will be things that are on sale you could look for a discount, cause we know you really can't afford stuff with this economy.
Q: I do think the downside of what Steam does might be damage to the brand.
David DeMartini: Also what Steam does might be teaching the customer that "I might not want it in the first month, but if I look at it in four or five months, even though consumers were already doing this and buying used games too." It's an approach, and I'm not going to say it's not working for Valve. It certainly works for Valve; I don't know if it works as well for the publishing partners who take on the majority of that haircut. You know the people who want all the money but do none of the work.
I really don't think EA should talk about devaluing games...