Brent_Justice
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- Joined
- Apr 17, 2000
- Messages
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I'd love to see a Physics slider in games where you can lower or increase the amount of physics hardware acceleration and intensity.
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Add to that that there are +100 games and +60 game developers that are supporting PhysX.
Terra said:So the way I see it:
No value to me, wake me up when there is hard proof and not just PR.
R1ckCa1n said:That is true for ALL parties included in the [H] article....... .
Terra said:Oh really, you got any ATI techdemo you can run?
(BTW, CellFactor is not a techdemo anymore, it's a demo of a comming retail game)
I have the hardware(PhysX) and I can use it in games...
Can you claim the same for the other parties?
Terra...
merlin704 said:You're a bit bitter now that you have been proven wrong about ATi/nVidia not being able to do game-play physics.
Other than the Cellfactor Techdemo and really crappy effects physics in GRAW with the PhysX PPU, what else can your card do?
Terra said:1. I am not bitter, I like my PhysX so you couldn't be more off...but thanks for the personal attack.
I deal with my feelings, you deal with yours, okay?!
2. I have no proof...and neither have you...so far it's still PR.
Just like ATI's SM3.0 "done right" or NVIDIA's SM3.0 served as SM3.0 vs SM2.0 when it actually only was SM1.0
Just a load of PR.
You got ANYTHING to show?
Anything?
Techdemo?
Runing hardware?
The API?
Anything?
Terra...
You are mistaken actually. He didn't reply at all. You've been talking to yourself for the last couple posts.Terra said:#psychoace:
If you are writing to me your are wasting your time, you got a 1-way ticket to my ignore long ago, and I have already stated that for you several times.
If I am mistaken I appologize for make an wrong assumption...
Terra - Sorry for going OT.
jimmyb said:You are mistaken actually. He didn't reply at all. You've been talking to yourself for the last couple posts.
psychoace said:Remember if you have a response to whatever I say make sure to quote it otherwise Terra might not know what your talking about
Terra said:Terra - Last post in this thread untill ATI/NVIDIA/Havok delivers more than PR
R1ckCa1n said:I keep coming back to the best post in years.
Tenebrus said:Good article. I had the distinct impression that passing data from the GPU back to the game engine wouldn't be feasible in the current generations.
All in all seems all options are open at the moment, but until there is a common and measurable way to compare performance on both solutions it will be hard to judge which will be the better solution.
Design wise, I still prefer Ageia's solution as a change in the brand of gfx card in your system won't necessarily render your physics solution unusable (I don't think we're nearly at the point where a single GPU has the power to spare on physics calculations).
Design wise, I think most people would rather have less devices to fail or experience driver/conflict problems. Good example is onboard sound and it growing popularity.Tenebrus said:Good article. I had the distinct impression that passing data from the GPU back to the game engine wouldn't be feasible in the current generations.
All in all seems all options are open at the moment, but until there is a common and measurable way to compare performance on both solutions it will be hard to judge which will be the better solution.
R1ckCa1n said:Design wise, I think most people would rather have less devices to fail or experience driver/conflict problems. Good example is onboard sound and it growing popularity.
Terra said:So the soundchip on the motherboard is less likely to fail than the chip on the soundcard?
Terra - And what onboard soundcard gives me EAX HD?
Terra said:I can fiddle with 2 more games, some demos and ther stuff and look forward to +100 game titles comming...what can you do?
Look at PR slides?
Besides. the "techdemo argument" is getting old:
http://www.newegg.com/Product/Product.asp?Item=N82E16832220001
"CellFactor: Combat Training is a physics-intensive game originally developed as a demo for the Ageia PhysX chipset. Gameplay in the interactive concept demo uses the wildly powerful new technology for multiplayer mayhem in a physics-rich environment."
Since when is a techdemo "preorder" and cost money?
It's a demo of a comming game....like it or not...
Terra...
This is likely the case.Terra said:So the soundchip on the motherboard is less likely to fail than the chip on the soundcard?
Terra said:You made a false statement, that could not be ignored.
And I take it as I was right since you deliver NO counter arguments, but only have "argumentum ad hominem"
Terra - You post speaks for it self
Terra said:So the soundchip on the motherboard is less likely to fail than the chip on the soundcard?
Terra - And what onboard soundcard gives me EAX HD?
R1ckCa1n said:Design wise, I think most people would rather have less devices to fail or experience driver/conflict problems. Good example is onboard sound and it growing popularity.
R1ckCa1n said:What post was "false"? The fact GPU's can handle the level of physics today or that everyone who dumped 300.00 to play a few techdemos feel dumb right now?
My greatest enjoyment will be when the next Agiea card comes out and games still don't support a level of physics that can't be supported by a GPU. The posts will be very humorous.
- nothing like 300.00 to beta test and play techdemos.
Terra said:*l
Yeah, the list of GPU physics games are enormous *chough*
Wich games are we talking about?
But do you mean like when CellFactor goes retail? (and loads of other games)
R1ckCa1n said:How disappointed will you be when these games only have effects physics, which can be done without a 300.00 add-on board?
Maybe you did not get the whole point of the [H] article?
Flexmaster said:Actually a single GPU still has quite a bit of power left on the vertex processors for physics calculations, even while rendering a game.
Terra said:2. I have no proof...and neither have you...so far it's still PR.
.
Brent_Justice said:It is not PR, the hardware doesn't know the difference between effects and gameplay physics, so it can do both. It's all about how the game developers use the hardware. (that goes for both GPUs and the PhysX processor)