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SoniCraze said:im pretty sure i get this in bf2142 sometimes....unless its just the game..
8800gtx
Doyan said:Ya its very well known... its in the driver release notes, its on maps with ambient fog stuff which is why italy dosen't show the fog issue, check out maps like dust 2 and others with fog/ambient dust etc. Its very obvious, and its really stupid that 2 months after release we still are dealing with it.
That doesn't necessarily mean that it's an issue with NVIDIA cards.SPARTAN VI said:I can't imagine why nvidia would blame valve for this issue either. It's only obvious as it only affects the G80.
SPARTAN VI said:I can't imagine why nvidia would blame valve for this issue either. It's only obvious as it only affects the G80.
Anyway, doesn't entirely bother me. Just takes me a half a second longer to kill a friendly/foe.
Apple740 said:There is a workaround; play the game in DX8. Although you might wonder if you want to play DX8 with your 600 bucks card.
There is a workaround; play the game in DX8. Although you might wonder if you want to play DX8 with your 600 bucks card.
Have you seen how many card detections are in Source? It has a lot of tweaks for individual cards. Your statement assumes there is only one way the game is rendered. There isn't.When every other card on the market plays it fine you can be relatively sure Nvidia's drivers arent handling the SP's the proper way.
When every other card on the market plays it fine you can be relatively sure Nvidia's drivers arent handling the SP's the proper way.
im pretty sure i get this in bf2142 sometimes....unless its just the game..
8800gtx
I put the onus on nVidia to fix this. It works with every other card out there, you can't say this is the way our new hardware fog; it's up to every developer out there to patch old games.. The 8800 is plagued with compatibility issues with older/current games. I suspect this issue is affecting other games as well. I expected there to be some game issues when the 8800 was first launched since it is basically emulating DX9 and older DX versions through it's unified shaders and it's the first of a radically different design, but nVidia has fixed next to nothing in it's 2 months since launch. Right now the people that paid a premium to be an earlier adopter are basically beta testers.
this problem has been fixed and by the looks of it valve doesnt give a shit. im more concerned with my choke problem tho.
problem isn't fixed
-dxlevel 81 on source launch properties will fix it temporarily.