This thread (and article) reminds me of the old days when people complained loudly that games were becoming too taxing and demanding on systems, and that developers need to tone down a bit so everyone can play.
I've always thought this to be selfish towards the people who wants technology to advance. I have a powerful rig, and I want the games to look its best and the AI and environment to be near perfect. I'm tried of pixelated games and scripted AI. I have a 64bit operating system. I want software to begin migrating to 64bit environments.
Eventually everyone shut up and upgraded their computers and realized that the whole world isn't going to stagnate and wait for them.
So what if majority of the people still buy Vista32 when they have 64bit hardwares. Thats not the developer's problem. I say keep making taxing games. Sooner or later the consumers will switch over when they are forced to. Consumers don't like changes. They never have. But when forced, they will.
I've always thought this to be selfish towards the people who wants technology to advance. I have a powerful rig, and I want the games to look its best and the AI and environment to be near perfect. I'm tried of pixelated games and scripted AI. I have a 64bit operating system. I want software to begin migrating to 64bit environments.
Eventually everyone shut up and upgraded their computers and realized that the whole world isn't going to stagnate and wait for them.
So what if majority of the people still buy Vista32 when they have 64bit hardwares. Thats not the developer's problem. I say keep making taxing games. Sooner or later the consumers will switch over when they are forced to. Consumers don't like changes. They never have. But when forced, they will.