Infaustium
Limp Gawd
- Joined
- Apr 16, 2008
- Messages
- 166
I think those guys are on crack. The Mall campaign is awesome, as is Heavy Rain.
Heavy Rain has to be my favorite campaign from both games. In defense of the 2nd game, the level design was more focused on wide open areas, its not "bad", it just feels different from the first game. Oh and yes of course, DAYTIME fighting.
I recommend both games.
EDIT: BTW, there is currently 10,014 people playing Left 4 Dead 2.
3,198 are playing Left 4 Dead.
For reference 12,679 are playing Battlefield BC2 and 17,333 Team Fortress 2.
That should speak for itself.
On crack, eh? Heh.
Yeah, I've owned L4D since release, but tired of it relatively soon, going back a few times. The community was a large part of what drove me away, and I've not had any personal friends (not counting my wife who would still play) with whom to get together with.
I've no issue with more wide open areas. I've watched most the gameplay vids, and some of the level design actually looked good to me, better than the first, with more options as to where to go/hold-up etc. If I'm wrong, please correct me, but I remember reading something about being able to take more than one route in many of the campaigns, and each one can provide a different outcome.
I also tried the demo when it was released, and it seemed better than the first in terms of layout/design. It had multiple ways to take, which was a little confusing at first, but made it seem more open. It seemed a little "pointless" at the time, however, because there were not always hordes in either direction I took.
At the end, holding-out at the garage, having to keep the power on, I thought was a relatively cool idea, though.
How is the AI in the final version?
For now, it would be my wife and I playing (she's actually great at FPS titles) until/unless we hook-up with other older/more mature PC gamers still around. But wouldn't want to get "bogged-down" by brainless AI, heh.