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Stereophile said:So that sounds like a confirmation there is no chance of an ini tweak for the masochists who don't care about low fps, or the rich people with Crossfire X1900s.
It sounds like they just didn't think they could get it debugged and optimized enough to pass MS certifiication before their investors had their heads on a platter. Personally I could have waited, even if took them another 3 months of debugging, for the original implementation. The outdoor scenes will look just as good, but the dungeons and interior buildings don't look anywhere near as good as the original videos and screenshots.
I don't see what the big deal is. It's not like they never shipped a game before that couldn't run smoothly on the best computers out at the time cough MW cough.
It does not make any sense for them to cut such a major graphical feature this late in the development. They had dev kits for a very long time and would no doubt have conducted a lot of testing to determine what would work.ZOMGWTFBBQ said:I'll just say what everyones thinkin, its all the xbox360s fault.
ZOMGWTFBBQ said:I'll just say what everyones thinkin, its all the xbox360s fault.
Most? yes, all? no. Top of the line PCs right now can outdo the 360's abilities.grifter_66 said:Considering the 360 is more powerfull than most if not all the PC's out at the moment I truly doubt that.
Stiler said:Beth = their own publisher.....well they did enter a deal with take2, but beth is it's own publisher generally.
Plus they already pushed it back too...
grifter_66 said:Considering the 360 is more powerfull than most if not all the PC's out at the moment I truly doubt that.
Please consider exhibit A(supposedly from a dev on their forums, same quote that was posted above)ZOMGWTFBBQ said:With PCs, a user could simply change the detail settings or disable a feature to allow the game to run at all times. But consoles are static in their presentation of games, hence features must be removed from the game during production, not disabled by the user, to allow the game to run at desired levels. This leads us towards the Xbox360 as being the machine which couldnt run the previous 'higher' levels of detail.
This would go to show that it is the presence of the PC to blame, as they do not want to cut off the vast majority of the PC consumer base from its product.Shadows are something that have to be tested throughout the entire world to make sure the system handles every area possible. The system we're using now differs 100% from the one we were using. If we wanted to maintain two completely distinct shadow systems, we'd effectively double our workload as far as testing and bug-fixing goes. That would be what you would call "not smart."
DermicSavage said:This would go to show that it is the presence of the PC to blame, as they do not want to cut off the vast majority of the PC consumer base from its product.
ScreamingBroccoli said:I do believe that the x360 is part of the reason for this change. Microsoft is probably ramming their wangs down the throats of the game makers. This was supposed to be a launch game for x360, and basically the only supposed really good game for it. Right now their is no must have software for the system, and this could have been it. Maybe it is the limitations of the x360 hardware... or possibly the devs don't know enough about the hardware to maximize it (and I still see this as a hardware limitation, because if nobody can maximize it, what good is it...). They have been saying that the reasons for delays include maximizations and additional content to fill up the disk for the 360, but maybe they realized that the game suffered terribly from low frame rates (or similar problems) on the 360 and had to go back and rework the whole system. I don't know, but it looks like more than the shadows were axed when you watch the videos and screens. It seems that a lot of detail is lost. And the stuff about the computer video cards, with the new 7900 series on its way soon and the dx10 cards out this summer, playing those games on a computer with the e3 graphics shouldn't be an issue. I'm just glad I didn't preorder.
....Correction: the X360 can kind of do WGF1.0, the same as it can kind of do DirectX 10Tetrahedron said:the X360 can do WGF1.0 technology where as NOT even one PC video card can do that as of right now... hmmmm.
hignaki said:....Correction: the X360 can kind of do WGF1.0, the same as it can kind of do DirectX 10
Translation: it sucks at it.
Tetrahedron said:actually WGF2.0 = DX10, so the 360 sorta does a form of DX9.5
Worldhammer said:I don't really care if the 360 is to blame or pcs. It is a simple bait and switch generated by ad execs. We'll drum up the hype, you people make whatever comes out and if they are two different things, then NBD! This goes on all the time with virtually everything that is made.
Exactly! The same philosophy of nearly all movie franchise games.Stereophile said:I'm sure when they decided to cut it they thought, don't worry they'll still buy it.
..
Ballz2TheWallz said:honestly the atmoshpere of the game was %70 of the awsome shadowed areas.....beth HONESTLY couldnt cut a damn thing to make to look more like ass unless they tear away at parralax mapping....i could care less if they did because im not buying this fucking game....i dont care if the gameplay is like being in heaven for all eternity with 900000 of the sexiest women youve ever seen and a unlimited supply of viagra
only if i can have the cash firstTetrahedron said:but would you play if someone paid you.. lets say 50 million dollars?
finalgt said:The difference in those screens looks more like they turned off HDR, not the shadows. What guarantee do we have that the "after" screenshots are definitely going to be what the final product looks like, again?
If this truly makes you so upset that you won't buy the game, do the world a favor and sell that video card, and that RAM, and all the other "high-end" components of your system. Owning them is as ridiculous as those people who drop 10 grand on high-end stereo equipment so they can listen to test patterns all day going, "Wow! This $800 woofer sure reproduces frequencies below 100Hz well!"
ZOMGWTFBBQ said:Umm... I said it was purely my speculation on the matter, not fact.
Your saying that because of the devs statement (which refers to a 'system' and not 'systems' i might add) its PCs that are to blame when really, theres no evidence one way or the other. If anything, the devs continued reference to a 'new system' would implicate the console, it being new hardware where as PCs have been around since programming began.
Why would they create a level of detail from scratch on PCs only to remove it later on because of a 'new system' (in your words a PC)? Why would they have to cripple a games graphical engine to run on PCs when it was designed from the beginning to do so? Also, why would they lower the level of detail on the PC when current high-end PCs are roughly 3 or 4 times faster than the x1800 performance of the Xbox360 you mentioned?
You claim i have no basis for accusation yet you sit there insulting me because of your own opinion based on your own interpretation of the facts?
You still didnt address my point that PCs have a modular and highly configurable level of graphics where as consoles have a static, preset level of which games have to be made to conform to and what this added to my argument.
Why wouldnt they simply add the option to lower the level of detail in a game to make it run better if it was the PC which was holding things back? If you argue its due to the fact the shader system may be required to run the game, many games have used multiple levels of shaders (farcry for example) where anyone down to an mx440 could play the game. They're still using DirectX as their graphics engine which means that their utilising current generation shader technology which is backwards compatible.
Finally, i dont hate consoles, im simply placing my opinion on a matter into open forum discussion. If the console was faster and i believed that the PC was holding things back, i'd voice my opinion that way.