misterbobby
2[H]4U
- Joined
- Mar 18, 2014
- Messages
- 3,814
I never saw a cut scene that could not be skipped.
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I never saw a cut scene that could not be skipped.
Yeah I saw that earlier today but figured someone had already posted it. It seems if they gave a crap the main issues would have never been there at launch. I am worried a fix could break other things or maybe mess up my saves.Who knows if it'll amount to anything, but this interests me: http://forums.bethsoft.com/topic/1509198-pc-update/
Agreed, most of the cut scenes can be skipped by holding down right mouse button.
You are correct.
Though it still plays a little differently than TEW. TEW feels a bit more like some of the older RE games (as you might expect being from the same creator.) I didn't play those very well either. In fact, I watched my brother beat the first RE game because I got so fed up with the controls. TEW is a LOT better obviously, but it still kinda has that feel to it. Dead Space even though it's a bit slow paced, still allows you to aim very precisely almost like an FPS (especially when using a mouse.) In fact, the whole game mechanic depends on control precision as you're trying to blast limbs off at the joint.
But you're right, I shouldn't have grouped that in. I think I was running down two trains of thought there, and they emerged as a train wreck.
How is that a spoiler? lol
Just beat the game on Survivor. Had a lot of fun with this game, but I don't think it's gonna have the same replayability as RE4. I got two bonus weapons after beating the game, one was a machine gun and the other was a rocket launcher. From what I read ammo for the machine gun is extremely rare and you never get ammo for the rocket launcher. Once you use up your initial stock of 20 rockets, you have a dead rocket launcher. You do not get any more rockets when beating the game again either. What's the point of giving us new game+ with these bonus weapons when we can barely even use them, but whatever.
My main complaint of the game is the sheer number of cut-scenes that cannot be skipped. There's also a lot of scripted psychological sequences that honestly I don't feel like they really add anything to the game. Would've been better to just make them cut-scenes that can be skipped. All you're doing is basically pressing the w key on your keyboard for the most part. Don't get me wrong this stuff was cool for on the first playthrough, but it's gonna get real old quick. That's what I like about RE4, virtually ever single cut-scene can be instantly skipped. Even miscellaneous cut scenes like switches opening, camera panning, etc. You're always instantly playing the actual game.
That setting zooms the viewport in to get rid of the black bars, which is why Flawless Widescreen is necessary. FWS maintains the visibility to the left of the character.I have zero black bars. Config file only, Flawless Widescreen removed from my machine.
I changed it in both the .cfg file in the base folder, and in the saved games folder under the windows user profile. Not sure which one did the trick, but one of them does.
I'm using 1.8 for the value.
That setting zooms the viewport in to get rid of the black bars, which is why Flawless Widescreen is necessary. FWS maintains the visibility to the left of the character.
Watch this video to see the difference.
The game truly looks amazing in its fullscreen splendor. I have no idea why they chose to do letterboxing if it were for design's sake. It is clearly an attempt to get better performance on the consoles, considering the horrible performance console players are experiencing even with fewer pixels to process.
Hmm, Carmack has weighed in on Evil Within, he seems to think adding dynamic lighting system was a mistake: https://twitter.com/ID_AA_Carmack/status/522513462706982912
I disagree, having the lantern was an integral part of the gameplay experience. One of my pet peeves is dark games that have no flash light.
Having a hard time trying to finish this game. It's just not very good or fun. At this point I am only playing it for the sole reason it is Halloween season but honestly the game isn't really scary, say like Outlast.
I'm in the same boat, trying to find something scary to play for Halloween.
Having a hard time trying to finish this game. It's just not very good or fun. At this point I am only playing it for the sole reason it is Halloween season but honestly the game isn't really scary, say like Outlast.
I hear Alien Isolation is scarier.
gory and scary are 2 completely separate things...sounds like Evil Within is the 'Saw' or 'Hostel' of video games
gory and scary are 2 completely separate things...sounds like Evil Within is the 'Saw' or 'Hostel' of video games
Another plus about the game is that there are no bullet sponges, you don't duck behind cover and shoot an enemy for 2 minutes to kill it. Every bullet you fire makes a difference and is valuable.
F.E.A.R. did a lot of things right. (the original) It still wasn't completely scary, but it definitely had its moments. (and not just jump scares) It just threw these random weird things at you, like little girl Alma twitching and break-dancing across the floor toward you in one of the most random locations. I just sat there and stared going what the fuck, before I actually tried to move or do anything.
System Shock 2 could get scary at times. Low ammo, running down the hall while a hybrid apologizes for trying to bash your head in with a wrench. Not bad...
I haven't been scared yet in TEW, but it is twisted, and it does make me hide from things once in a while, so it does get fairly intense. Not exceedingly so, but it's pretty good.
FEAR had some of the best damn gunplay/gameplay of a FPS, period. If the level variety had been a little different the game would have been a masterpiece. I still prefer it to Half-Life 2 which also came out around the same time.
Changelog from BethSoft forums:Seems there's a patch incoming that supposedly fixes some of the issues. Per the forums, it's hard to tell if there are actual fixes or if they just made the console commands selectable via the menu.
Hopefully this is more than that and not their only update.
Letterbox setting
UI toggle to disable the letterbox bars
so much for the 'cinematic' reasoning behind the 30 fps cap
sarcasm? This whole 30 fps nonsense was touted as being more cinematic.Huh? You're making very little sense today, no offense.
sarcasm? This whole 30 fps nonsense was touted as being more cinematic.
WTF are you on about? He simply made a joking remark relating to some game developers claiming 30 fps as being cinematic.Wait, so you also think that because they patched an option in post-launch to appease all the complainers, that it means #OMGTHEYLIED - that they didn't ACTUALLY prefer the look of 30FPS in the first place?
You guys are too much.
Huh? Its like you're glass half empty on everything today. I'm sure the director still preferred the 30FPS look, but due to the screaming and bitching online from people "I dont care I want my 60FPS" they added the option. What's the problem?