M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,108
Part 2
I don't know if he has extreme confirmation bias not seeing the nuances only focusing on things what he concieves as problems or just being disingenuous at times to prop up his arguments. I really can't tell.
- What is my secret?
It seems to be talking nonsense with utmost authority and confidence
- Multiple timelines not being the problem
Wow first thing I agree with. I don't think however that the timelines could've been handled in sequence, after Ellie Day 1 Abby day 1, etc. It wouldn't work because without the confrontation at the end of day3 there is no connecting tissue between the two timelines.
- The rising tension is a straight line while playing as Abby
This is not true either. This is the part of the game I enjoyed most gameplay wise, and it's not flat, you are playing out what you already heard hints of while controlling Ellie, so in a way it is a relic hunt, going to places and doing things that you only heard of before. And most importantly you are excited to get back to day 3 where you left off, while in the meantime you find out a lot of the backstory, the factions motivations and structure, which was actually my main gripe with the first game, that the gangs of bad guys seemed to exist for no reason nor rhyme. So having Part II show how the bad guys operate, was as if they were reading my mind on what I wanted from the game. And of course the so called side missions actually engaged me enough to don't mind biding my time before we get back to day 3.
- What you're seeing on screen is an abomination of story structure
Well that's just your opinion as a dogmatist. Not all stories have to perfectly adhere to tradition.
- Tirade on the story not conforming to his expectations as a traditionalist
He continues to try and fit the square peg into the round hole. As Rick Sanchez put it: "scientifically traditions are an idiot thing" Diverging from some traditions doesn't automatically make the story bad.
- Do you get what I'm saying that Abby has no plot
What I guess you are trying to say is that Abby doesn't have an overarching goal overwriting and defining her every action. But that's not an issue, we already have the connecting material we know how she fits into the story. Having one big mission instead of multiple smaller tasks would change absolutely nothing at this point. You talked about having tunnel vision, well here you have it, complaining about something that would be ganz egal. The same people who think playing as Abby is a drag would not stop complaining if they got one big task instead. The driving force in the Abby sequence is not the tasks she has, it is the destination that has already been revealed to us. Which is why the game wouldn't work at all in sequence.
- Abby's part could be cut down from 10 hours to 4.
The parts he describing as the worst part of the game are actually my favorite levels, this is getting farcical at this point. This is not a movie, you don't just play it to learn about the story, if the only goal was to learn the plot every game could be cut down to a few hours. No, the goal of a videogame is to enjoy the gameplay, the plot is only there to serve as underlying connecting tissue. This is as if I complained that L.A. Noire has too many cases that don't pertain to the main plot. A game is not just about getting to the end of the main story as fast as possible. It's the journey that matters the most.
- There is no urgency to the story
Yeah, for the most part there isn't. I despise games with meaningless time pressures, that are ultimately fake, because you can bide your time all you want and still not suffer consequences in them. Here at least finally I was able to explore without the narrative breathing down my neck urging me to stop wasting time (ie stop enjoying the game for plot's sake). So to me the lack of time pressure was actually a positive thing.
- Too many flashbacks that do not serve the plot
The flashbacks in the game are not supposed to move the plot forward, they are character building and backstory nothing else, little pauses, changes of pace between action sequences, and I absolutely loved them. I feel like he is trying to criticize the game is if it was a movie, completely ignoring that it is a videogame, with very different requirements from the narrative.
- Now he is just recycling what he already talked about, namely that the game should be about Joel and Elly's relationship, but repeating it doesn't make it a better argument.
- If Joel would live to the end of the game
You wouldn't have a story at that point, what would be the plot then? You just complained that Abby's sequence is bad because she has no overarching goal, this would make Ellie lack an overarching goal too, unless you come up with an entirely different story.
- Abby is an unlikable character
Then under this segment he goes on to talk about how Ellie is an unlikeable character without saying one word about Abby. IDK if this is an editing error or what, but there isn't even one point brought up that I could respond to regarding this topic.
- Equating Abby with the killers of John Wick's dog
I don't remember John Wick's dog killing almost everyone Josef Tarasof grew up around, including his father forcing him to find a new home among strangers, so this is one of the worst false equivalences ever conceived.
- Ellie has no character arc
He literally ignores her character arc, and claims there is none, what can I add to that? Did he just miss parts of the story or is this just disingenuous gaslighting?
- He seems to be missing some of the finer points of the story that were absolutely obvious to me. Like the fact that Abby was never a true believer in the WLF, it was just an alliance of convenience. And it wasn't even her who turned on them, they turned on her first. This was blatantly obvious to me, yet our guy here acts as if Abby just randomly started killing her friends. Her only friends were Manny and Owen, even Mel hated her.
I don't know if he has extreme confirmation bias not seeing the nuances only focusing on things what he concieves as problems or just being disingenuous at times to prop up his arguments. I really can't tell.