Anarchist4000
[H]ard|Gawd
- Joined
- Jun 10, 2001
- Messages
- 1,659
Strange, they formed an entire foundation on the topic with a handful of major tech companies. Have alluded to the concept in just about every press briefing I've seen recently, although not revealing implementation details like core counts and exact configuration. Even their CEO has mentioned the concept and there are ample slides about HSA and ROCm. I think all the major tech news sites covered it so feel free to find your own links if you missed it. Considering they've been pushing the merits of pairing CPUs (scalar cores) with GPUs (SIMD cores), filed a handful of patents related to the implementations, published papers on the concept, it seems reasonable that an engineer would have actually examined the implications of the design on GCN. Especially if it's a feature they seem to feel has significant performance advantages. There has been plenty of talk at B3D about the papers and concepts. Just wondering if you realized what everyone was actually talking about? I suppose some could be under various NDAs, but the flexible scalar and HSA/ROCm concept is widely distributed and published.I don't think anyone has talked about the things you have been speculating on yet. I haven't heard anything about those things direct from AMD. Please link, All of these things, no one at B3D has been talking about either and many of them are in the game industry, but they don't talk about it? Why is that? Cause yeah, not going to happen.
https://www.extremetech.com/extreme...esident-phil-rogers-leaves-company-for-nvidia
Couldn't find a direct link to that slide in the background. But "Task Parallel Runtimes" and "Nested Data Parallel programs" in the 2012-2020 timeframe seen to fit into the design window of Vega. Yes I realize a lot of that is about using a CPU with a GPU, but surely someone considered the benfit of doing the same thing with the scalar and SIMD within the GPU. The current implementation already supports a number of the features, just not quite in parallel.
Like the HWS you say don't exist or aren't intelligent? Async making zero difference, yet there are ample benchmarks showing it helps both IHVs, excluding Maxwell? Games won't use async, yet obviously we have a lot of reviews showing it and it's a topic of discussion?Yes you are predicting, and no I haven't seen anything accurate about them yet. Your Fiji predictions and async predictions alike. You are just guessing blind with a dart board.
The only one that is still up in the air that comes to mind is the high-end Polaris design. There's mention of Polaris 12 and 10XT2, but an actual high end Polaris on par with what I was speculating at doesn't currently exist. It might, but we haven't seen it yet. That segment doesn't actually have a product. So what am I guessing at and missing here? Considering the capabilities already in GCN, the general implementation isn't much of a stretch.
So you're saying PS4 Pro doesn't actually exist? Or at least have an updated dev kit? I thought Nintendo Switch and Tegra had the FP16 support with the mobile sector? I'd expect Scorpio to have some launch titles, surely those won't be 2, 3, or 4 years out.FP16 has not supported in any API (well sm 6.0 yeah, but no engine supports that yet) so what do you think the time frame will be once Vega comes out and if its has full speed FP16 support? Magic 2 or 3 or 4 years? And Dev's will support it when AMD has 25% or lower marketshare? Use your head man. Speculating is all fine if you start using business tactics that would influence the need for those changes.
AMD has a pretty substantial marketshare between PC and console. The majority of gaming in fact. If that Intel deal pans out I'd expect the number to go up substantially. Seeing AMD near 85-90% in a couple years wouldn't be surprising. Who knows if that's significant enough for developers to target?