bonkrowave
2[H]4U
- Joined
- Oct 12, 2004
- Messages
- 3,049
AARGH! said:That wasn't Bill, that was IBM bigwig.... don't blame software for a hardware limitation.
Nope it was Bill Gates.
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AARGH! said:That wasn't Bill, that was IBM bigwig.... don't blame software for a hardware limitation.
azzkikur said:Think about it, do you really think Sony would have picked that format if they didnt have some kind of inside info about Bluray being the next big format. I don't see the execs there saying,"Well hell, let's just flip on it. If were wrong, it just means the end for all of us." I don't think so.
backflipper said:I think Sony picked Bluray because they are the ones developing the technology.
ThunderGod66 said:Wow..so many posts and no one really answered the question yet (I think).
The answer is: Time.
The other formats aren't ready for cost effective mass production and Microsoft wants to have the 360 out before the PS3 and revolution.
Terpfen said:The nifty thing about HD-DVD is that Microsoft doesn't have to do jack. HD-DVD is backwards compatible with all current DVD players: you don't need to buy a new DVD player to read the things. There's absolutely nothing stopping the Xbox360 from playing HD-DVDs, or stopping developers from shipping games on HD-DVD, except for the uncertainty of the format's future.
azzkikur said:I see two types of people here. The people who look at something and say,"Meh, it's big enough. We'll never use that much." Then you have the people who say,"Wow, that's really big. Can't wait to see what happens when it's taken advantage of." I personally am one of the latter people. I remember buying my first main stream computer, and being told a 30 GB hard drive was impossible to fill up. Damn, I have more p0rn that that on just one of my hard drives.
azzkikur said:Yes, a DVD is big enough today, but what about 2 years from now when games are taking up 15 GBs? It's called future proofing, and I think Microsoft is shooting itself in the foot by not looking into Bluray. Think about it, do you really think Sony would have picked that format if they didnt have some kind of inside info about Bluray being the next big format. I don't see the execs there saying,"Well hell, let's just flip on it. If were wrong, it just means the end for all of us." I don't think so.
The reason Sony has been #1 for so long is great games. If they keep that up, and take advantage of the PS3's hardware, I don't see Microsoft taking the lead anytime soon. Guess we'll see in the next year.
p.s.
Either way, it's a great time to be a gamer!!!!!
Yeah, just like we'll never need more than a 1ghz processor in our PC's.. Or consoles we'll never need to be more than 64 bit, which is what they said when the Nintendo 64 came out. It's called future proofing, and it is need and should be a priority.WickedAngel said:None of the games that come out will need more than two DVDs worth of space.
EekTheKat said:Typical 16x DVD = Data Transfer Rate /read: 21.6Mb/sec (16X Max.)
1x Blueray = 54Mb/sec
There's a rumor of a 6x Blueray drive being the target for the PS3 as well.
azzkikur said:Yeah, just like we'll never need more than a 1ghz processor in our PC's.. Or consoles we'll never need to be more than 64 bit, which is what they said when the Nintendo 64 came out. It's called future proofing, and it is need and should be a priority.
peacetilence said:I just thought of something else, from a marketing perspective this is probably a bad idea but not outside the realm of possibility, You can fit one entire 1080p uncompressed movie and that movies game title in one neat package.
but now they dont need to bother the HW with decompressing crap.WickedAngel said:It's called wasting money and taking a risk.
Even the biggest of games on the PC market (Which are wholly unoptimized and uncompressed) do not take more than the space a single DVD can provide.
Sorry, but your processor comparison is pretty ridiculous. The computer industry is constantly upgrading in hardware and software. That doesn't happen in the console industry.
If a next-gen game requires more than 18 gigs of space it is because the developers know absolutely nothing about compression, and fortunately for us, they actually know quite a bit.
Ok.WickedAngel said:It's called wasting money and taking a risk.
Even the biggest of games on the PC market (Which are wholly unoptimized and uncompressed) do not take more than the space a single DVD can provide.
Sorry, but your processor comparison is pretty ridiculous. The computer industry is constantly upgrading in hardware and software. That doesn't happen in the console industry.
If a next-gen game requires more than 18 gigs of space it is because the developers know absolutely nothing about compression, and fortunately for us, they actually know quite a bit.
Good idea, because NOTHING is ever good enough. If it was, we'd all still be playing Atari.WickedAngel said:By that logic, why not throw in another GPU, a 400gb HDD, 2gb of XDRAM, and a few more CPUs? They're not needed now, but they will be in the future
Arstechnica said:The one big unknown right now is the Xbox 360. As of now, Microsoft hasn't said which, if any, next-generation DVD format the Xbox 360 will support. I find it unthinkable that Microsoft would ship such an HDTV-centric console with no next-gen DVD support at all, and the latest rumors I've read have it supporting HD-DVD. I actually hope this is true, because it means that people who are planning to buy both consoles will have all their bases covered.
MH Knights said:HD-DVD and Blu-ray may be merging soon...or they may not. The format wars could get ugly and MS wants to stay out of it. Unless one of the camps tries to entice MS with a deal of some sort. MS may just wait until the dust settles and then uses whichever format is victorious.
If MS had to choose a format I would say HD-DVD.
azzkikur said:This kind of reminds me of the Nintendo DS vs. PSP battle. The DS was released first, so people were pretty excited to get one. Then the PSP hit, and it pretty much killed the DS.
FluxCap said:Microsoft doesn't take a dump without a plan son.
WickedAngel said:It's called wasting money and taking a risk.
Even the biggest of games on the PC market (Which are wholly unoptimized and uncompressed) do not take more than the space a single DVD can provide.
Sorry, but your processor comparison is pretty ridiculous. The computer industry is constantly upgrading in hardware and software. That doesn't happen in the console industry.
If a next-gen game requires more than 18 gigs of space it is because the developers know absolutely nothing about compression, and fortunately for us, they actually know quite a bit.
doublejbass said:So what you're saying is that you can say for sure that no developer will find a way to properly utilize more than 18 gigs of space for a game? (not to mention the 5x faster reads that Blu-Ray provides) Honestly, that is not even SPECIOUS. It's just stupid. Prior to the launch of the Saturn and Playstation, only a few games on SNES ever got larger than 4MB due to memory restrictions. Once those shackles were unleashed, new ideas and new features that would never have been innovated or possible at the SNES memory levels were devised, by the END of the Playstation lifespan, Final Fantasy IX required four CDs. So, ~2.8GB, roughly 700 times the space required by Chrono Trigger. It wasn't the only game to require four CDs, either.
Hell.....NOT moving to optical media is quoted as the demise for Nintendo as the market leader. Their N64 carts were many times larger than the largest SNES cart, but by the end of the generation, the system was left behind, because they couldn't match the new innovations that had been devised on the CD-based systems. The product expanded to fit the space available to the developers.
Early Dreamcast and PS2 games fit easily on one CD. The PS2's lifespan has not even concluded yet, and Xenosaga and GT4 are unable to fit on a DVD5, and Xenosaga, for example, requires about 8 GB, roughly three times the space of the largest PS1 game, or, if you will, THE SPACE AVAILABLE TO THE DEVELOPERS, and there's no reason to think this trend will not continue through the rest of the PS2 generation.
Now, based on historical precedents, we can expect the games of the next generation to jump between 3 and 700 times in terms of space. Even in the most conservative estimate, now we're talking 25GB, which happens to be the capacity of a single-layer blu-ray disc. Or, rather, it's more logical to assume that space usage will jump to fill the space available to the developers, since history indicates that exact trend. Just because you're too peanut-brained to think of any ways to use the space doesn't mean nobody else will. THAT is what we call logic here in the city. Bitches.
WickedAngel said:Using the transition from 2D to full-3D to support your argument in this case is about the most asinine thing I have seen on this forum yet. These systems are making a transition from 3D to 3D; there is no drastic change. Hi-definition gaming can be done with good use of shaders, bump-mapping, and normal-mapping; they're not going to need to pack 20gb worth of pure textures onto a disk.
I find it amusing that you would pick Xenosaga to base your argument around, considering it is filled with hours upon hours of cutscenes.
The worse case scenario is that developers will use three dual-layer DVDs for the largest of games. Know what? That will still be cheaper than sinking hundreds of millions of dollars into a format that is unproven and in the middle of a corporate struggle between juggernaughts.
Lean over, take a deep breath, and try to fart; you might dislodge your head from your ass.
doublejbass said:Man, I don't even know why I bother. Did they go from 2D to 3D from PS1 to PS2? No....did they still drastically increase the size of games as I illustrated? Yes....... and what's worse, just because there is no drastic change in GRAPHICS DISPLAY STYLE doesn't mean there won't be other drastic changes in GAME DESIGN that can cause a similar effect on size.
doublejbass said:Your assumption that the only place that size will be eaten up is in the already-established arenas of design such as graphic detail clearly comes from a vapid brain which clearly has no expertise in software design.
doubledjbass[/u said:GT4 too? Considering that the largest PSX games, such as FFIX, primarily used the space on cutscenes as well, I think it's a perfectly valid comparison. Standard, non media-packed games have increased in size from 300-700 MB to 2-4 GB going from 3D to 3D. That's an even more compelling statistic, because a similar extrapolation on the extremes puts games in the 14-30 GB range, which naturally means that EVERY game would span multiple discs.
so you plan to send your console in to ms to get the drive ripped out a new one stuck in? and you think it will be free?Ocean said:why doesnt microsoft just update to dvd-hd in a few years when it becomes useful dvd wise?
either way it isnt needed yet
but maybe ps3 will need it with all its textures and prerendered texture animations.
But then you'd have to swap discs halfway through the game.WickedAngel said:Price. It would cost more to adopt a new format.
Backwards compatibility is still a possibility as well.
They can always put a game on two DVDs. It would be cheaper than adopting a format like Blu-Ray.
Moose777 said:But then you'd have to swap discs halfway through the game.
The horror.