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You guys keep rattling on about these so-called loyal Ubisoft customers - what loyal customers are these? With Assassin's Creed for the PC these 'customers' were virtually non-existent - that comic strip is just dumb.
Regurgitating the same crap over and over does not give your arguments anymore credence, on each and every occasion that you have been called out you have failed to refute legitimate observations concerning the veracity of Ubi's assertions.
Firstly, it was known well in advance of the release of AC1 on PC that it was by all accounts a shit game. Ubi can thank their own ineptness at game design for that and their decision to delay the release of the PC version.
Secondly, complaining about sales for the first month of release is asinine, if not completely and utterly stupid. Those figures give zero indication as to how well AC1 sold over the life of its release on PC, and further no information is given as to whether those sales comprise digital downloads. By extrapolation, if AC1 maintained that momentum of sales, it would have sold 480,000 copies in 12 months....not bad for a shit game released 6 months late on PC.
Thirdly, AC1 did not sell 2.5 million copies in the first week on the x360 alone, it was in a period of 4 weeks and comprised sales on both the 360 and the ps3! (http://www.ubi.com/US/News/Info.aspx?nId=5017)
Fourthly, even if Ubi's claim is true that AC1 was downloaded over 700,000 (which I seriously doubt), as other users have observed there is no way to ascertain whether those are 700,000 unique downloads, and further it is impossible to determine the location of the end user. If 99% of those pirates are located in China, South East Asia or Russia, then what difference do those downloads make to Ubi's bottom line given that they unlikely fall into a demographic targeted by software companies?!
Fifthly, from recollection Ubi did not make available any demo of the PC version. I am happy to be corrected if I am wrong on this point.
Sixthly, we get down to basic arguments repeated ad nauseam that a download does not, and cannot reasonably represent a lost sale w/out further information concerning the circumstances behind and rationale for the download.
Finally, this DRM like every other form of DRM ever conceived will be reverse engineered and split wide open. Ultimately the resources, money and time expended on DRM is a colossal waste and would be better directed at improving the end user experience or making the product cheaper. Or better yet, if they want to save money get rid of half the marketing department and stop wasting money on bullshit marketing campaigns which have blown up to nearly 60% of a games overall development cost (MW2 for example had a larger marketing budget than Avatar).
Assassin's Creed was released on the consoles November 2007. It wasn't released on PC until April 2008... 5 months later (leaked version around Feb 2008). Most of the people who really wanted the game bought it for a console first and wouldn't purchase it again for PC even for the PC's extra content.
The 700k piracy figure is provided by Ubi which also ignored Steam/D2D sales (see NPD below) when reporting the 40k sales figure. I'm not saying people didn't steal the game, I'm saying you can't trust these numbers since 1. they come from the source and 2. we can see that they aren't complete (missing digital sales).
As for PC sales, in April 2008 AC topped the PC sales charts which tells me these "non-existent" sales number are actually quite normal...
http://ve3d.ign.com/articles/news/38232/Ass-Creed-Cracks-The-Top-PC-Sales-Spot
You also have to remember that the numbers come from NPD who only record retail sales figures and ignore digital sales from Steam, D2D and others.
Also, unrelated to your post, I'd like to point out that Sins of a Solar Empire (#3 on that list) was number two in retail sales when it was released two months earlier. Stardock even say that the majority of the sales were digital (NPD ignores digital sales). Oh, and the game was DRM free.
http://forums.sinsofasolarempire.com/304331
Your argument doesn't measure up.
First month of sales for Assassin's Creed on the 360 = 2.5 million copies.
First month of sales for Assassin's Creed on the PC = 40,000 copies.
Why can you not see the humongous discrepancy there? Don't tell me that of the 700,000 people who pirated Assassin's Creed in the first month, only 2000 of them would have bought the game.
We can see from the 360 numbers that that absolutely would not have been the case? Who do you work for? Your logic skills suck.
You guys keep rattling on about these so-called loyal Ubisoft customers - what loyal customers are these? With Assassin's Creed for the PC these 'customers' were virtually non-existent - that comic strip is just dumb.
Post Removed -Oldie
Your argument doesn't measure up.
First month of sales for Assassin's Creed on the 360 = 2.5 million copies.
First month of sales for Assassin's Creed on the PC = 40,000 copies.
Is AC2 worth 15 pages??
starcraft 2 is coming you know it right?
also the new DLC for l4d2 is cool stuff
Because it's relatively easy. Transitioning from the X360 to Windows and vice versa doesn't demand a substantial investment. In the first month, Ubisoft brought in ~$2,000,000 in gross sales on AC PC. I might estimate that the total cost associated with the porting process was less than half that. I would assume that at least twice as much was spent on specifically marketing the PC release as it actually cost to develop, and their marketing efforts were apparently pretty unsuccessful.If Ubisoft had known that they were going to take a bloodbath on this game for the PC - in other words, if it had been common knowledge, as so many of you here seem to think, that releasing a PC version months after releasing a console version would be an entirely stupid thing to do - then why did Ubisoft even bother developing a PC version to begin with?
Your logic has failed you once again. For whatever reasons (and we can leave this for another debate) GTA 4 didn't take the same bloodbath that Assassin's Creed did. The point here is a simple one: if a PC game is going to be released months after the release of its console counterpart, then, yes, of course the sales for the PC version will be diminished, but not to the point where the company won't be able to turn a profit.
UBI isn't naive to think DRM will stop piracy. Knowing that game sales tend to typically spike after initial release I think all they're hoping is it's enough of an obstacle (even if short lived) during that critical initial spike to offset the drop in sales.
Put another way, if *no* DRM was used would the 'good will' that would translate into higher sales be adequate to offset what will certainly be higher piracy? I dunno, the busiest torrents tend to be focused on the newest releases.
Your logic has failed you once again. For whatever reasons (and we can leave this for another debate) GTA 4 didn't take the same bloodbath that Assassin's Creed did. The point here is a simple one: if a PC game is going to be released months after the release of its console counterpart, then, yes, of course the sales for the PC version will be diminished, but not to the point where the company won't be able to turn a profit.
Ubisoft got burned by the pirates. Burned by them. Some of you people are so in denial about this that it makes me want to pass out.
Maybe it's that GTA4 was a better game? 5 months is a long time for word of mouth (especially bad word of mouth) to get out on a game.
Here's what the forum member named Climber wrote earlier in this thread, and was praised for:
"All this just goes to say what we've all been saying all along and I think proves the point perfectly. Make a great game, make it price comparable (especially to the replay value of said game), release on time, without bugs, and even with moderate DRM schemes gamers will gladly make a day or week 1 purchase."
Really?
So you're telling me that Rockstar didn't get raped because the PC version of GTA 4, unlike the PC version of Assassin's Creed, met these conditions?
Here's what the forum member named Climber wrote earlier in this thread, and was praised for:
"All this just goes to say what we've all been saying all along and I think proves the point perfectly. Make a great game, make it price comparable (especially to the replay value of said game), release on time, without bugs, and even with moderate DRM schemes gamers will gladly make a day or week 1 purchase."
Really?
So you're telling me that Rockstar didn't get raped because the PC version of GTA 4, unlike the PC version of Assassin's Creed, met these conditions?
Holy crap.
Which planet have you been living on for the past two years? Most gamers around here would tell you that the PC version of GTA 4 was the perfect example of how NOT to port a console game. I know what you're going to say next, that the game itself was better... yeah, and I've already dealt with that argument earlier in this thread.
But it doesn't matter anyway, because it has nothing to do with what I was arguing against. People were advancing the idea that Assassin's Creed's numbers were so low in the first month because the game had been released earlier to console. I think I've pretty much shown that to be a ridiculous argument.
Except you're *not* leaving it for another debate. You figure the debate is settled, and the reason Ubisoft got burned is because of the pirates. You're not prepared to place ANY blame on Ubisoft. Why didn't GTA4 fail to sell? Did it have some super uncrackable DRM? Why is that, in your mind, the obvious solution to the problem of piracy?
GTA4 must have done something right, but instead of doing things right Ubisoft just wants to try to lock pirates out, and you SUPPORT them! Why don't you support what the developers who make titles that sell *despite* high piracy rates are doing? Why don't you condemn Ubisoft for not simply standing on their own merit as so many others can and do?
Why don't you want to play good games, not just play games before the pirates do?
(And by the way, I have my doubts that very many people are going to agree with you about Rockstar 'getting it right'. It has nothing to do with this specific part of the debate, obviously, but yeah, I don't foresee too many people around here jumping in to 'agree' with you about this.)
No. We're making the argument that not all games fail to sell, and the way to make *money* is to just make great software. Thanks for coming out, though.
Solely due to it being released? No. Does it have something to do with it? Hell yes. But there is also the issue that the game got a pretty poor reception. DMC4 got pirated pretty badly as well, but Capcom didn't try to place the blame on poor sales because of it. In fact they only made a single mention of DMC4's piracy and that was that. They never really talked about it after that. Still, lets assume that Ubi's numbers are 100% correct and the ratio of unique buys to unique pirates is 17:1. AC came out in 2008. Its had nearly two years of sales. Its been through two Steam holiday sales, been on sale on Steam and D2D a number of times and is STILL sold in retail stores and online. It has had one hell of a long shelf life to increase beyond its first month sales.
One of the dumbest posts I've read in this entire thread. Unimaginably stupid.
Derangel, you've blamed me for repeating myself.
You're repeating yourself as well. You keep on telling me that Assassin's Creed has continued to sell copies long after the first month.
That's not what's at issue here. What's at issue here were the EXPECTED SALES FOR THE FIRST MONTH - clearly, no gaming company is going to produce a game with a budget of this size if it's EXPECTING 40,000 sales during the first month.
Your argument seems to be that this number of 40,000 has been fudged by Ubisoft because they're not including the numbers from subsequent months. That doesn't matter. That has nothing to do with it. Presumably, had Assassin's Creed not been raped by the pirates, then it would also have continued to sell copies in the subsequent months, meaning that the new numbers would also be higher.
Your argument really only makes sense if all those people people who pirated the game suddenly decided to buy the game after the first month - and clearly that's an implausible argument.
The arguments I'm seeing posted here are being written by people who are in complete denial of how rampant piracy has gotten. ...
The people who run these companies aren't nearly as stupid as some of you people here seem to think - for the publishers it's purely a numbers game. And trust me on this, I know publishers, and publishers know their numbers. .....
Ubisoft got burned by the pirates. Burned by them. Some of you people are so in denial about this that it makes me want to pass out.
The other thing that's kind of funny about this thread is how obviously upset this has made some people. - is it the DRM itself that people are upset about, or the game?
'Rise Of Flight' has this exact same DRM, and I didn't see too many threads about it when I bought the game from D2D two months ago. I mean, there were no great warnings from the masses saying, don't buy this game, you'll even get kicked out of the single player game mid session if you're not connected to the net (something that hasn't actually ever happened, by the way). I mean, there was no discussion about it period. And if there had been I doubt it would've reached these levels.
It's just interesting that so many people are saying that Ubisoft sucks, and that Assassin's Creed sucks... it can't suck that much, or else people wouldn't care this much.
The other thing that's kind of funny about this thread is how obviously upset this has made some people. - is it the DRM itself that people are upset about, or the game?
And of course I'll be playing it before the pirates get their hands on it... that'll be fun...
Just to clarify one point: Majesty 2 doesn't have this type of DRM.
I have Majesty 2, and for what it is, it's a charming game - one that I wish more gamers would have bought (especially at $5). Once you figure the game out, it's not nearly as much fun, but figuring the game out was a tremendous amount of fun (which is why, with this game, you have to avoid reading about it online - don't ever consult a walkthrough of any sort if you're going to play this game).
Also, for those of you who are going to buy Assassin's Creed 2 (all 3 of you, judging by this thread) - it looks like it really was bumped up a week. Steam, along with EB Games, and D2D, is now listing the game as March 9'th, as opposed to March 16'th.
So two weeks to go.
Personally I can't wait for this one. I've played some of it on the 360, and apart from the graphics, which just sucked in comparison with the original game on the PC, the game appears to be a great open world sand-box type of game. And I also happen to love the country in which it's taking place. This one's going to be filled with great atmosphere. And of course I'll be playing it before the pirates get their hands on it... that'll be fun...
Thanks for the info on Majesty 2. I'll keep an eye out for it to go on sale. As for the rest, we'll see. As I said earlier, if Ubisoft can prove that this works I'll consider it. Not for $60 mind you, but we'll see.
At work, during lunch, in an offhanded sort of way, I asked our resident computer expert about this issue.
At my work we have an intranet, of course, but to gain access when away from work employees can do so through the internet - which makes me wonder why it's even called an intranet to begin with? But anyhow - to gain access we have to type in a code that's on a fob, which you physically hold in your hand and carry with you. The numeric code on the fob updates via satellite every minute.
Is this system completely safe from being hacked into? No, it isn't, because of course no system is entirely safe if connected to the internet, but I asked John what the odds were that it could be cracked. "It would be far more likely that one of you idiots would get drunk and lose the fob," he said. "No, but seriously... not very likely."
I asked him about this DRM that was being created by Ubisoft. He said that if it's something new, then it's something new, but without knowing anything about it you just have to wait and see what happens. I then asked him what the odds were that the pirates would be able to hack into this fairly easily, and he said, it's impossible to say unless you know what Ubisoft has done.
I asked him if it was at all possible that Ubisoft could make it so that their game would be difficult to crack (along the lines of what we have in place with our own intranet at work) and he said that it would be very possible depending on what types of measures Ubisoft would be willing to implement.
He also said that the more people you have gaining access to the information, the more difficult it becomes to prevent others from gaining that same access - yeah, that makes sense.
So I guess we'll have to wait and see on this. Me, I'm rooting for Ubisoft on this one, I really am. I hope that this shuts the pirates out for at least the first month.
Personally, I hope Ubi fails on this.. not that it's broken, but that it really hurts sales. This system, as it is being presented so far is a major disservice to paying customers.
Just as I was typing this, my cable modem reset...