are you sure about that???
how would you see more at 1920 x 1080? 1920 x 1200 (16x10) you'll see more. do the math.
Because 1920x1200 is a larger monitor size than 1920x1080. You can't compare them directly.
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are you sure about that???
how would you see more at 1920 x 1080? 1920 x 1200 (16x10) you'll see more. do the math.
What do you do on your PC? game? If so 16:9 is a better aspect ratio for gaming cause you see more.
With this particular monitor yes, but most 16:10 ratio monitors are 1920x1200. Since when is 1920x1080 more than 1920x1200??
It's more per inch. You are comparing two different screen sizes. It's like comparing 1024x768 to 1280x1024: the aspect ratios are different, one has more area than other, but they're two completely different sizes and not directly comparable.
i think what Dion was trying to say was that games are made in a 16:9 res, so when you have a 16:10 monitor, the field of view is actually zoomed in to make it 16:10, so you end up losing a small amount of viewing space.The 16:10 monitor has higher resolution. The monitor is also taller. This = SEE MORE.
That's all I was trying to say.
i think what Dion was trying to say was that games are made in a 16:9 res, so when you have a 16:10 monitor, the field of view is actually zoomed in to make it 16:10, so you end up losing a small amount of viewing space.
not sure how valid that is though :-| or if thats what he means.
i would think it would zoom it in, not stretch it.So when you select 1920x1200 you're not actually playing it at that, even though you set it to that in the game? It's really just stretching it's 1920x1080 mode???
i think what Dion was trying to say was that games are made in a 16:9 res, so when you have a 16:10 monitor, the field of view is actually zoomed in to make it 16:10, so you end up losing a small amount of viewing space.
not sure how valid that is though :-| or if thats what he means.
Correct
I think it's the other way around - most game engines are 4:3 by default, and the more widescreen your monitor is, the more you LOSE off the vertical FOV. Look up Bioshock, etc.
i think what Dion was trying to say was that games are made in a 16:9 res, so when you have a 16:10 monitor, the field of view is actually zoomed in to make it 16:10, so you end up losing a small amount of viewing space.
While I won't argue that Dion isn't correct that the (current) situation allows users with 16:9 monitors to have the largest field of view as it is generally true.
The problem is though that aspect ratio is a terrible way to determine the size of a player's field of view in a given game.
Here's an example given an assumption that the only games being played are ones which are "H+" (misleading term, I'll get to that later) and yield the largest FoV at 16x9 resolutions:
If a person was to use three monitors (20" 19" and 18.5" with 4:3, 16x10, and 16x9 AR respectively) one after the other in an identical place on their desk, while sitting an identical distance away, all monitors would be roughly 16" wide and therefore take up an almost identical arc width for the user's eyes. Since the aspect ratios are different however, the 16x10 monitor would occupy a larger arc for the user's vertical field of view, and the 4x3 monitor, an even larger one. When playing games however, the 16x9 would yield a significantly wider FoV than the 4:3 and slightly more than the 16x10, despite not actually appearing any wider to the user in this situation.
Having a horizontal field of view over opponents is a significant advantage, so the user with the 20" 4:3 monitor may be forced to play in a 16x10/9 resolution simply to compete.
Tying the FoV to an aspect ratio is crap because it has little to nothing to do with the actually viewable arc size that a user is actually experiencing in real life. I would argue that since vertical FoV is less important than horizontal, why should the widest format monitor give the widest FoV no matter the actual size of the monitor itself. If we wanted the most level playing field given players with different aspect ratios, any "standard" FoV would have to be "cut" to fit a given aspect ratio. That means that if a given FoV has to be cut, it should be the one less critical to gameplay. (vertical) Of course this has happened already, but largely when the horizontal FoV wasn't wide enough in the first place. (Bioshock, etc) Hor+ for a 16:10 user is simply Hor- for a 4:3 user no matter the actual size of the screens being used.
The same thing occurs with 16:10 and 16:9, albeit on a smaller scale.
Sticking to any aspect ratio as a standard for FoV will always be unfair to many gamers as long as there are differing aspect ratios being offered for displays. The solution (imo) is to simply set a maximum (minimum too) for both horizontal and vertical FoVs, and let the user decide what settings they feel they need. (TF2 does this for horizontal FoV, and I assume they leave vertical as a constant)
Look at this picture
http://img123.imageshack.us/img123/7686/diagmc9.jpg
Most if not all game companies work around the 16:9 standard. They crop everything from that. Including 4:3. So when you try to fit that 16:10 into the 16:9.. you lose space. Its that simple. 16:9 is the standard and will be forced more into the computer market. But I agree with you about this monitors res I don't like it. Id rather have 1920x1080.
for gaming its the aspect ratio NOT the total number of pixels that allow you to see more. so do you think people see more with 1024x768 than they do with 800x600? of course not when it comes to games as they are both 4:3.are you sure about that???
how would you see more at 1920 x 1080? 1920 x 1200 (16x10) you'll see more. do the math.
i think that's the part i was disagreeing with - you would expect that, yeah, but it's largely been the multiplats that were vert-. bioshock on the consoles still is, gears of war, FC2.. despite being intended for consoles who are probably more often widescreen than the PC, they still managed to chop off FOV if you use a widescreen.inly for gaming and movie watching then go with a 16:9 1920x1080 or 2048x1156. because of consoles basically all games from that last couple years and going forward are designed around the 16:9 aspect ratio anyway.
Bickering aside; has anyone received theirs yet? How do you like it?
No actually you see less. Less viewing height makes it look like a wider view. 16:10 at 1920x1200 vs 16:9 at 1920x1080, tell me which would you rather have? The difference between 2048x1152 and 1920 x 1200 is minimal. Just that 16:9 again looks wider.What do you do on your PC? game? If so 16:9 is a better aspect ratio for gaming cause you see more.
you are WRONG when it comes to gaming though. 16:9 simply adds more to the sides than 16:10 and you lose NOTHING on properly implemented widescreen.No actually you see less. Less viewing height makes it look like a wider view. 16:10 at 1920x1200 vs 16:9 at 1920x1080, tell me which would you rather have? The difference between 2048x1152 and 1920 x 1200 is minimal. Just that 16:9 again looks wider.
These panel makers can take their mainstream 16:9 panels and shove them up their asses.
I've had two of these for half a year now. I got them when they were released earlier this year for almost twice the price they are now.
I like 'em a lot. Wouldn't trade one even for a 30" panel. Do you know what it's like to 'have no pixels?' That's how I describe the screen. No Pixels.
I made this thread when I saw the deal to share the love.