chockomonkey
[H]F Junkie
- Joined
- Oct 11, 2003
- Messages
- 8,328
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So no patch last night... so ready for this one
Yup, gaining 0.8% leech is big, I've been leveling a qual lightning warp in hopes it would be buffed, and I'll probably be respecc'ing a tiny bit to get the buffed node in the witch tree.
I'm the same way, I've just been in a serious drought lately. The only item i purchased is my boots (+1 to curse).I've found or crafted 99% of every gear upgrade I've ever had in PoE. I bought a Rathpith off lilbabycat, and I've traded for currency and an item here and there, but almost always I'm getting my own upgrades. Recently upgraded my shield (right before Rathpith), wand, hat and belt. I've found all of my build specific uniques, too.
You're going to have to give up some of your dps gear for defensive gear at some point. I think you're looking too much for late end game stuff and possibly overlooking things that would upgrade you now.
So, how am I doing here. I just "finished the campaign" for the first time (beat Piety and went back to the beginning of the game). I'm having fun, not having too much trouble on the easy difficulty setting, but I haven't had a grand strategy in this build as I don't really know what I'm doing.
I've got a focus on axes and swords and a bunch of points dumped into dual wielding skills. I use lots of "cleave" and "dual strike", both with a "life gain on hit" modifier. And fire trap, I love fire traps, maybe just out of principal. Anything a duelist with a love of dual wielding ought to be looking for? Any skills or weapons that work better than others for my strategies?
So, how am I doing here. I just "finished the campaign" for the first time (beat Piety and went back to the beginning of the game). I'm having fun, not having too much trouble on the easy difficulty setting, but I haven't had a grand strategy in this build as I don't really know what I'm doing.
I've got a focus on axes and swords and a bunch of points dumped into dual wielding skills. I use lots of "cleave" and "dual strike", both with a "life gain on hit" modifier. And fire trap, I love fire traps, maybe just out of principal. Anything a duelist with a love of dual wielding ought to be looking for? Any skills or weapons that work better than others for my strategies?
Anyone played the new patch yet? I just got off work and loaded up the game and it's patching right now. Curious how the difficulty level is with these new zone levels.
As suggested, you should pick one kind of weapon as you need the other points for other more important nodes.
Another thing I would advice is that you need to have some health nodes too. In fact, I'd suggest getting a lot of health nodes for a melee character. So, for example, instead of taking the 2 str nodes to the left, you should instead take the Life regen > life > life nodes, then Master of Arena, and up to Armor. It does take more nodes instead of 2 str only, but ever single nodes you take here are more important and useful than the str nodes (you get 20 strength too from Master of Arena)
Anyway, have fun. I think part of the fun in this game is finding our way around the skill tree instead of outright copying someone else's build Just keep in mind the important ones you need such as +health and health regen as you make your own tree.
Anyone played the new patch yet? I just got off work and loaded up the game and it's patching right now. Curious how the difficulty level is with these new zone levels.
The only benefit is for the chance at getting higher level maps.
And adjustable modifiers. A 66 rare map can easily beat Catacombs for loot and xp, if the mods are right.
Speaking of which, should I be using alchs on my 66 maps and running them? Or will alting them and waiting for the right mods suffice?
Speaking of which, should I be using alchs on my 66 maps and running them? Or will alting them and waiting for the right mods suffice?
Just started playing this game. Really liking it so far, but I am still apprehensive about the passive skill tree.
Going for a bow ranger/elemental for my first build.
Ran Acton's Nightmare last night (with a few drinks in me, btw). My guaranteed unique was Rigvald's Charge (mid-level 2h sword), so I was a bit bummed from that. Of the rares I got, there was an "ok" magic find ring (36% rarity, 16% quant, 10% res all, plus another stat I forget) but otherwise junk.
Also have been getting more of the less-common uniques, got thousand ribbons (which sucks to see "simple robe" and it not be the 6L one), one of the new robes (has 25% chance to cast consecrated ground when you block), and something else I can't think of.
While mostly useless, I do enjoy collecting them, but I've had to make room and get rid of duplicates of others. Anyone interested in a Koam's Primacy? It's a decent 2H Axe. Dunno the going price but I'll give it away for 2GCP or whatever is fair.
That map has a guaranteed unique?
It definitely gets old that low-level uniques drop in high level areas.
(I compare this game to d2 constantly)
That's how it was in d2. While quite upsetting I would feel weird if I got a guaranteed high level unique ( most of them are quite rare ) every time.