TheCommander
2[H]4U
- Joined
- Apr 2, 2003
- Messages
- 2,999
I loved TA but didn't care for SupCom. This though I found to be very enjoyable. It ran smoothly, seemed to have an interesting story, and liked the gameplay.
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I played the full game today, and it is a pure EPIC FAIL. This is not Supreme Commander 2, it is Supreme Commander Fischer Prize edition, for <5 years old. They took one of the best PC strategy franchises and dumbed it down so much that it is a total turnoff.
The most major problems:
The economy is very dumbed down, no more flows of resources
Experimental units are massively underpowered compared to the past, and very easy to build
About half of the buildings are gone, and there are no more building upgrades to level 2 or 3
The graphics are much worse, for example units do not blow up to pieces any more.
From the comment section of http://www.gamespot.com/pc/strategy/supremecommander2/news.html?sid=6216167&mode=previews
* Buildings don't link , so you can't link energy to factories to gain an advantage.
* You cannot assign a builder to assist another builder in order speed up the assembly of buildings.
* Formations appear to be gone.
* The fog of war is not shown.
* It appears impossible to display radar ranges, at least in the demo.
* The maps seem optimized for small/short game play.
* Units are more propotional to buildings, so of course this means building models are exceptionally huge for an RTS.
* The modelling is cartoonific, the units look bright and shiney and pretty instead of solid and metalic and gritty as they used to.
* The interface is clunky and iconic graphics are used to display the build queues instead of static renders of the actual item, so you have to learn to recognize the iconic symbol for the unit or building you wish to construct on the control panel, rather than simply having a picture of the unit or building like we used to before.
RIP SupCom.....
You can make engineers have a build queue. And you can tell them to assist in building army units (I think up to 2 of them might be different per faction) but not buildings which seems odd to me.
I think I need to get a hold of Supcom FA since I actually like Supcom 2 but never really played the first one. I really like the scale of things but having a more complex econ sounds cool.
Oh, you're not the only one with that problem!Can you even save a skirmish game on SC2? The button's there but greyed out. Maybe its my new win7 install that horked something up.
I've love Chris Taylor's work since Total Annhilation, but now I have to ask: Who has taken Chris Taylor hostage and replaced him with a gamepad-slingin drone??
So why is it so many developers start making games they love and take pride in their art, and then they make some money and all of a sudden all they care about is money?
What a shame.
I suspect the real core of the devs that made Supcom were damn proud of what they achieved. The game definitely feels like a work of heartfelt passion.
However, they're hardly going to quit their jobs when asked to make a sequel, even if the producers demand it to be dumbed down. They just worked for the money, and it shows. I don't blame them, I just won't get the game. It's crap, and everyone knows it.
I thought SupCom was Chris Taylor's baby period? Does he have EA on his back with his balls in a vise saying "More $equels now!" I thought he owned the IP and GPG outright. I dont blame the coders, they do what they are told to or go find another job.
SupCom has nothing to do with EA unless THQ or Square Enix belong to EA. The publishers were THQ (SupCom 1/FA) and Square Enix (SupCom 2). THQ killed the budget for post-patch support on FA since they had to close a lot of their offices, and since FA was not a blockbuster hit, THQ decided it was not worth the extra money to prolong support.
I wish FA had the new pathing system. Sure, formations don't work with it (which is why formations do not exist within SupCom 2, not due to dumbing down the game), but skirmishes take me several hours to finish due to the simspeed slowdown.
There is a core maximizer mod that works pretty good to help multi thread some of SupCom, works real good. That and the Sorian AI mean I play it quite often.