wow if your system is getting 35-60fps, then this thing would bring my system to it's knees like a cheap taiwanese hooker
Well, I'm also running 1680x1050 w/ 8x AA and HDR enabled full detail... if you backed it down you should be fine I'm certain.
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wow if your system is getting 35-60fps, then this thing would bring my system to it's knees like a cheap taiwanese hooker
Yeah once I changed my settings on my video card and not just in the game settings the game seemed to scale up fairly close to what your SS are showing.
I also agree the horse is really buggy. Causes some real aggravation at times. I've actually lost two horses so far to bugs. (due to magic killing it trying to get out of mystery area that cause it to be stuck)
As for the question about melee: with Oblivion you were able to control the direction of your swing. It at least gave me the illusion could control my melee combat. Which this game is more like play Diablo. Just click a bunch of times and a pre-determined type of swing goes. I'm hoping later in the game with increased skills that it'll make it a little more dynamic. BTW has anyone figured out how to increase your melee skills? So far i've found the archery guy and Necromancer trainer.
Has anyone tried using Archery at all? My attempts ended in my death so I gave up pretty quick.
Hey cerebrex thanks for all the info it is much appreciated. Can you answer one thing for me? One thing that really bothered me about Oblivion was lack of NPC's in cities and on roads. They were all barren of population in my opinion. How does this feature compare in 2W to Oblivion?
There are many different kinds of NPC's... there are wood cutters/groms/ghouls/orcs/many more which you will find strewn about the forests - they are violent sometimes. There are also Bandits which you can find in camps randomly around the countryside... they will fight you (as will all of the previous mentioned).. but as you start getting a reputation for being a bad motherfucker they will try to bribe/reason with you to let them be. There are many packs of wolves/monsters in the forest and countryside.. and it's also littered with rabbits, snakes, etc...
Also, you can find random houses in the countryside that have villagers/mages/etc...
Would you say more/less/the same number on npc's in the cities? Also is it true that you can fight from horseback?
yes, you can fight from horseback - you do more damage - some players can study the ability to pull you off your horse... you can do a joust manuever on an opponent to throw them off their horse if you can ambush them from a treeline.
The cities has MANY NPC's - but it depends on the city you are in. The city of Cathalon - the capital - probably has ~100 maybe more.
Sweet! I am now VERY interested in this game.
I can't be sure. - it's probably a retail version, but the equivalent. It is a german company, so the voice acting might be in german.Awesome pics!
SO the version that has been released in germany would be th retail version of the 1.3 beta? Do you know if it includes english text/vioce acting?
im lvl 14 now.. am i the only one encountering massive groups of bandits which are a pain in the ass to take out??
The melee guys are no problem but the archers can one shot me, my guy is mainly a warrior type with half-plate armor between class 2 and class 6.
im lvl 14 now.. am i the only one encountering massive groups of bandits which are a pain in the ass to take out??
The melee guys are no problem but the archers can one shot me, my guy is mainly a warrior type with half-plate armor between class 2 and class 6.
Thanks for the screen shots and the video Cerebrex! The shots of the villagers really helped. So as I understand it, if you get killed you will respawn at the closest spawn point in the map? Is there any penalty you suffer for dying like loss of equipment or stats? I would hope so.
Thanks for the screen shots and the video Cerebrex! The shots of the villagers really helped. So as I understand it, if you get killed you will respawn at the closest spawn point in the map? Is there any penalty you suffer for dying like loss of equipment or stats? I would hope so.
Death penalties are a crutch to make easy games feel harder, without actually becoming harder.
That's nice...can you answer my question or not?
you loose combat effectiveness. I believe your effectiveness (percentage of kills/deaths) is some derivative multiplier of your skill point/level increase speed.
i havent been able to find the beta client anywhere. did the devs close it or something???
Death penalties are a crutch to make easy games feel harder, without actually becoming harder.
Having death penalties makes you not want to die. In a game like WoW, death is trivial. People will charge into battle with little to no strategy because they know in the end: death is no big deal. In a game where a lot is at stake, a player is much more likely to develop strategies, work in teams, and do everything they can to ensure things go smoothly to prevent their character's demise.
I disagree. Not being a moron makes you not charge in and die without planning, teamwork, or strategy. Wanting to succeed, the "carrot" rather than the "stick" is sufficient motivation when implemented properly.
People don't abandon tactics and strategy in an FPS like Counter Strike, and there's absolutely no death penalty there. The penalty for playing poorly is not succeeding.
I disagree. Not being a moron makes you not charge in and die without planning, teamwork, or strategy. Wanting to succeed, the "carrot" rather than the "stick" is sufficient motivation when implemented properly.
People don't abandon tactics and strategy in an FPS like Counter Strike, and there's absolutely no death penalty there. The penalty for playing poorly is not succeeding.
it runs like butter too, on my rig i have 4x AA and 4x ANISO at 1280*1024 and it is so smooth... makes me wonder why oblivion was such a resource hog.
what do you think of it?
it isn't so bad in the later version - they are working on this though.its pretty awesome EXCEPT for the horse riding which is just badly designed.
Check your map - F6 quick key, or F2 then map drop-down and mouse over the glowing areas - make sure to actually listen to the conversions - it's important.Also the quests are super vague... like no direction at all. I have one quest that is like 'find this guy in the world somewhere' with no clue to where he could be... let alone who or what he is.
you have to be taught them by different people - they will charge you money to teach you how to do something - then you need to skill point up to master it - try villagers/mages that sit off the beaten path or way back in a quiet neighborhood in a village.Im really digging the graphics, cant figure out how to get skills like duel wield, its like talent points when you level up except 6/10 of the talents are greyed out.. i have no idea why.
Always take the more magic armor and build on it - it will become priceless with the more stats they carry.Also the item upgrading is pretty wicked, say you have a plate chestpiece it has a level assigned to it, like 1. You go kill a guy and he has the same chestpiece, you combine his with yours and you now have a lvl 2 plate chestpiece with higher def stats. Also say your chest had +2 to vitality and his had + 10 to dex, the stat bonuses combine. I am starting to get some pretty awesome gear.
I believe the retail version will be much more in depth - no need to hire a bunch of actors and voice overs for a bunch of beta testers.My only final gripe is that in terms of storyline im confused most of the time, its like going to someones house and playing his save game of an rpg.. there is just no backstory to explain what is going on....
All in all ive put like 6 hours in and am still having trouble pulling myself away.