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It's too late for that.
If you recall, BGs came along when the PvE folks hit a brick wall that was called MC.
Raiding MC was mind numbingly boring, time consuming, and for the majority of the participants not rewarding.
BGs provided a "controlled" PvP environment for PvE players. The target audience of BGs and Arena are not traditional PvP players. Those features are to keep PvE players paying for the game once they are bored of the PvE content.
That's entirely Blizzards fault for making the Horde fugly.
Beyond ideology people like "easy on the eyes", and as the player base proves, Horde is just not.
lol
this is why they made blood elves imo.
also, any argument about blizz and lore goes out the window now that they've gotten away the the LOL PURPLE SPACESHIPS WITH ALIENS thing
Pretty sure Bambi is saying 7:1 Horde:Alliance ratio, meaning there are more horde players, which on the servers I've played on is true.
QFMFT
Actually I think its Alliance >>> Horde across the board. Not 7:1 though, closer to 2:1 or 3:1
Pretty sure Bambi is saying 7:1 Horde:Alliance ratio, meaning there are more horde players, which on the servers I've played on is true.
fix'd
locks own DKs
Death grip, < HOWLING TERROR BITCHES, dot dot dot Death Coil, fear
Yeah, until you go against a team with CC. Have a Rogue lock down the healer, and a warrior or two WW through the DKs.... profit! Or the whole sap, sheep, ice trap shenanigans.
4man+1 healer DKs are fun teams, but they're not really that amazing.
Tier 1: waaaaaaah its still not epic and ur wtong cause its not epic, waaaaah
Tier 2 + 3 Waaaaaaah I refuse to play my classes arena spec and I get owned for some reason waaaaaaaaah!!!!!! waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!
Wwaaaahhh I hate all this skill stuff, it's soo hard i can't i can't .... waaaaaaaaah!!!!!
I think your keyboard is broken because you keep hitting the q button too much.
By the way, I don't like arena's either, but I don't cry about it.
Secondly Blizzard plans on doing something like a rank system in BG again.
So when they do something like that, and if they did...
Tier 1 - Pure honor or Pure arena points (+ PvE option)
Tier 2 - Medium level Rank in BG, or medium level rank in Arena (+ PvE option)
Tier 3 - Super uber high BG rank, or super uber high Arena rank
Wouldn't that be even?
So you don't like competitive Battlegrounds, nor Arena. Essentially what I am getting out of this is that anything that requires any type of skill or significant time to get is an issue for you.waaaaaaaaaahhh!!
lol I h8 ranks because it 2 hard liek arena now!!!! so no wai unles it's eezee
So you don't like competitive Battlegrounds, nor Arena. Essentially what I am getting out of this is that anything that requires any type of skill or significant time to get is an issue for you.
I understand now, I thought you had a legitimate argument. It's just your not good at PvP.
Maybe PvP isn't for you, try Warhammer, heard great things about it!
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I thought resilience was getting some kind of nerf in Wrath? I could have sworn I read that somewhere? Can anyone enlighten?
I'm fine at pvp. Not the best, but not bad either. Affliction warlocks and enhancement shamans face a very steep uphill battle to make any headway in arena. Period. It has nothing to do with skill. Stop confusing FotM arena compositions with skill; they're not the same thing. There are some class imbalances that arena amplifies that cannot be overcome by skill.
"Significant time" is an understatement when talking about the commitment one had to make to progress under the old rank system. People were getting to R14 only by sharing their account with their friends so that the character could be in battlegrounds almost 24/7. Do you not remember that? That's not "significant time." That's just unhealthy.
Where you're going wrong is simple: you're confusing this game with work. Some of us would be perfectly satisfied if we could enjoy PvP. Enjoying PvP requires us to at least stand a chance at it. During the TBC arena seasons, that wasn't possible for some class specs and a lot of the time, trying to start out in arenas was no fun at all either because even when you started a brand new team you were still facing completely epicced out face-rolling comp teams even at the 1500 level. Protip: it's no fun to get repeatedly stomped on. But that's pretty much what happens to many people where arena is concerned. A cheaply available blue set that doesn't have as much survivability or anywhere near as much damage output is not going to change this in the expansion.
You can get a completely epicced out toon and a good team comp without ever setting foot in the arena. Again, it takes some planning and execution. Once that's over with, its all on the indiviual skill of you and your teammates.
arenas ftl... i have a affy lock and enhance shaman.. .
Roll an enhancement shaman and try to pvp with him at 70, or 80 now, and then you'll understand.
It is nigh impossible to get a high enough rating on an enhancement shaman to gear him up well unless you play arena as resto spec.
Then you have to do something that most other classes don't: grind out a resto set to be competitive, and then come back and do it again for enhancement.
Then when you have the gear...
You're still getting rooted/snared with no way to make it to your target.
You're still getting killed quickly before you get to your target because you don't have much in the way of survivability.
That is patently NOT TRUE any more. That was my whole point to begin with. You cannot get competitive gear without entering the arena.
The difference between the blue set and the epic set isn't "some stats." It's not minimal at best. The blue weapons are a good 20 dps behind the middle tier weapons. The armor sets will have almost a thousand HP less. They'll have less resilience. Less survivability. And they won't make up for it with damage, either.
Arena is destroying WoW PvP, period.
It's a problem with class balancing that has been exasperated significantly by arena. Stupid class buffs and nerfs have all gone live BECAUSE of arena. Perfect example: arcane shot dispel. Perfect example #2: half-duration DoTs on mage armor. Perfect example #3: warlocks being nerfed into the ground, returning them to the status they had when WoW first launched: free HKs.
I think it's quite reasonable to extrapolate poor performance in arena for shamans based on level 70. Shamans started to fall behind in a big way with patch 2.0 - not even with TBC, but with the TBC patch. Without SIGNIFICANT HUGE buffs, shamans will not catch up. And if there's one thing that the last 2+ years have taught the shaman community, it's that Blizzard will not give shamans buffs.
Actually, I take that back. It wasn't patch 2.0...it was the shaman "review" that was supposed to happen two patches prior but got pushed back because of mage and paladin whining. Shamans fell behind when Blizzard decided mages couldn't wait and did mages and shamans both at the same time, then Eyonix went AWOL, didn't collect or deliver feedback, then comes back post-review "lol hai guyz, how did you like your class review?" None of the shaman requests were answered, but hey, at least mages got a free evocation!
(And by the way, I have yet to see a gripe from the mage community that was valid.)
You know what? Meh.
No doubt that some specs face a near brickwall with their specs. I do agree arena's are broken because unless your one of the best Enhancement shamans, or Aff. Warlock. You can't really get far.I'm fine at pvp. Not the best, but not bad either. Affliction warlocks and enhancement shamans face a very steep uphill battle to make any headway in arena. Period. It has nothing to do with skill.
I agree. Ranks should not be given to those who spend more time to play the game."Significant time" is an understatement when talking about the commitment one had to make to progress under the old rank system. People were getting to R14 only by sharing their account with their friends so that the character could be in battlegrounds almost 24/7. Do you not remember that? That's not "significant time." That's just unhealthy.
Some of us would be perfectly satisfied if we could enjoy PvP. Enjoying PvP requires us to at least stand a chance at it.Alright, if you can't do arena because you don't have the skill to do it. Maybe if Blizzard brings back a new competitive battleground system, maybe not the old rank system but something where more time = more ranks. Something that works around the number of wins like arena. Then people could compose teams of 10-40.
Now if the idea of having 10+ coordinated people doesn't fly, I actually think it sounds perfect, and it matches with PvE.
Some instances are pugable, and starting gear can be fairly simple, however once you reach the higher ranks you just can't make a PUG and you need a guild group that has coordination. This relates to how the new BG system might turn out. You could just hop into any old battleground, and probably loose more than win. But you'll still get honor so that you could buy Tier 1. Those who do a little coordination will have a much better chance at winning, therefore raise your rank.
Or maybe when you pre-made you get a special type of honor that you can only spend on tier 2+3, and you can only get Tier 3 if you reach a Battleground rank?
This might be like how Blizzard plans to add their new systems when they mentioned 'Guild BG's' and adding 'competitive battlegrounds'.
These are some of the ideas I had.
Arena's suck, that's the reaspon I don't do them either, I wasn't the best either. I am sorry for my immaturity before, I used to play a druid and refused to spec resto just to play arena. ( I don't like healing in pvp at all )During the TBC arena seasons, that wasn't possible for some class specs and a lot of the time, trying to start out in arenas was no fun at all either because even when you started a brand new team you were still facing completely epicced out face-rolling comp teams even at the 1500 level. Protip: it's no fun to get repeatedly stomped on. But that's pretty much what happens to many people where arena is concerned. A cheaply available blue set that doesn't have as much survivability or anywhere near as much damage output is not going to change this in the expansion.
When I played warlock was the worst, next worst: druid/hunters. Pallies were always " lol retpally". Shaman: "Blizzard likes Horde better". How things have really changed.
When did you last play a warlock? When I played they were sooo overpowered, as were druids, and ret pallies.
Arena basically ruined the game, and continues to do so.
50-59 BG bracket is freaking stupid right now. Nothing but Death Knights running around. The other day, I was in Arathi Basin with 14 DKs and myself as the lone non-DK. I think I'm gonna hold off PVPing for a bit until the DK craze fades.
I wonder if the DK craze will ever fade...
When did you last play a warlock? When I played they were sooo overpowered, as were druids, and ret pallies.
Arena basically ruined the game, and continues to do so.
Exactly I think you almost answered your own post. Arena?? not oldschool at all. Think back to Launch day to almost a year and a half of warlock/druid/hunter QQ nerdrage. If you don't remember Caydiem then you haven't been there.
Exactly I think you almost answered your own post. Arena?? not oldschool at all. Think back to Launch day to almost a year and a half of warlock/druid/hunter QQ nerdrage. If you don't remember Caydiem then you haven't been there.
The game launched November 2004 I think.Not sure what you mean by answering my own post.
I played the game for awhile, but never cared about the blizzard community or what they're retarded reps and GM's were doing. Think I started back in late "04 or early '05
Not sure what you mean by answering my own post.
I played the game for awhile, but never cared about the blizzard community or what they're retarded reps and GM's were doing. Think I started back in late "04 or early '05
When did you last play a warlock? When I played they were sooo overpowered, as were druids, and ret pallies.
well 'almost' (emphasis) ..
Well if anyone played at any time during the first year of WoW without ever looking at the forums,GM, reps posts, one would know when I played when I mention weak warlocks, weak hunters/druids, and strong Shaman.
Knowing the history of these classes and playing against them..logic dictates you already have your answer and can figure out the time frame.
Warlocks were the weakest most neglected class in WoW's early days. The next in line were druids and hunters tied for 2nd worst. In contrast, Shaman were the strongest. Pve server?