GTA IV PC Benchmarks

Here's an interesting post from over @ GTAforums.com that may help with performance for some of you. It seems to have helped for me since at 2560 x 1600 my rig is GPU bound opposed to CPU bound:

1. Get rid of -nomemrestrict or any current commandlines you have. When you run the game, go to the graphic options, turn your resolution to 800x600 or 1024x768 or whatever you want the reflection maps/resolution based quality to be at, I did 800x600 mainly because it looks simular to the rest and will give you the most performance. Use the rest of your memory budget in draw distance.etc.

2. If you cannot acheive the graphical settings you want with your currently memory budget do this next step. If you can, then you can skip this step.

make commandline.txt or append -availablevidmem (multiplier):
This command works like this, say I have 256mb vram. -availablevidmem 2.0 would make it say I have 512mb vram, its a multiplier.

So for getting our settings as we want it lets make a budget of 512mb vram, so -availablevidmem 2.0.

Open GTAIV, set resolution in the ingame settings to 800x600, set rest of the options to whatever you want (be reasonable).

Now continue to the next step.

3. Now you have your game set as you want it, but in a f-ugly resoltion, but we will fix that. Next step is to trick GTAIV, even people with 512mb graphic cards or even 1gb, this is even useful for them.

One of my buddies with a 8800GTX loves this tweak because it allows him to get much higher frames with very little to no graphical loss.

So now lets say all our desired settings ingame @ 800x600, use 650Mb. Ok. But say were now using a 1GB card so it says 650/1024Mb. This is a problem now because if we force -height 1080 -width 1920. We will end up with our ingame options changing to 1920x1080 giving us way more slowdowns because R* starts using that dam scaling reflection maps.etc with resolution.

So what we need to do now is limit the memory GTAIV sees to exactly the amount to run our game in 800x600 (or whatever quality refection maps.etc you want) with our desired settings.

So lets go back to our dilemma, we have a 1GB graphic card and the game only takes up 650mb with the settings we want in 800x600.

We can figure this out by doing some simple math.
1GB Card (650mb desired settings): 650/1024 = 0.635 (its 0.634 but give a tiny bit extra, just like a couple megabytes).

So you would use -availablevidmem 0.635 that would make the game detect you only have 650mb ram which barely fits the features you want in 800x600.

So now once we have figured that out your commandline.txt or your shortcut appending should look like this (depending on what resolution you want/your vidmem.etc):

-height 1080 -width 1920 -availablevidmem 0.65

and maybe you add stuff like (-framelimit, or -noblank or whatever).

*BUT DO NOT USE ANY UN-RESTRICTION (this includes the nomemrestrict and norestrictions or anything like that)!

4. Now when we start up our game. We will be in our desired resolution, and when we look in the game options it will say 800x600, even though we are in a way higher resolution and all your settings will be how you want them and your memory budget will be exactly the right amount or similar like 650/650 or 742/746.etc

Funny thing here you wont be able to go back cuz it will detect your memory budget is to low and the game is forcing a higher res, so you might not be able to leave the options screen now, so alt tab, and close the game. If all your settings looked right and it said 800x600 but was clearly in a higher res. Then you did everything right, if not, go retry.

5. Now restart the game and play. Yay, good fps, cheated GTAIV to not up the reflection quality with the resolution.


I noticed that if you restrict the memory usage too close to the maximum I was getting CTDs with "out of video memory" error. So you might want to keep adjusting it until the setting is in-the-green, but not too much as it will revert back to the higher resolution. This was a bit of trial and error. Also, another note is, if you are running Vista you can add the "-dx9" switch to the shortcut to force Directx9 for a performance increase.

The full forum post is available HERE

If you are getting regular CTDs without any warnings or error messages, try re-installing your vid and audio drivers. Make sure you go into safe mode and use CCleaner and Driver Sweeper until everything is gone. Since I did that, I have had no CTDs and performace with the above tweak is much better. I recommend the 180.84 beta nVidia drivers if you have a nVidia card.
 
The idea that the resolution setting should change anything other than the resolution is one of the dumbest, if not the dumbest implementation I have ever seen in a PC game. It is like raising taxes on the poor---higher resolutions means the game will be harder to run and the last thing that is needed is hidden additional eye candy slowing things down.

There is something dumbed down and insulting about it. We aren't smart enough to configure it ourselves? Or perhaps they assumed that anyone playing at higher resolutions would have the hardware for this anyway? Whatever the reasoning, it is flawed.
 
Everytime I try to change the resolution down to 800x600, it doesn't let me and bounces back up to the higher screen resolution. Why does it do this and how can I force 800x600? :confused:
 
Statistics
Average FPS: 47.89
Duration: 36.98 sec
CPU Usage: 76%
System memory usage: 40%
Video memory usage: 100%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Render Quality: Highest
Reflection Resolution: Very High
Water Quality: Very High
Shadow Quality: Very High
View Distance: 27
Detail Distance: 100
Definition: Off
VSync: On

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 260
Video Driver version: 180.84
Audio Adapter: Speakers (Auzen X-Fi Prelude 7.1)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 3GHz

File ID: Benchmark.cli

Vsync is off, and Definition was on, but the file likes to say else wise o.o New reflections actually make the game look pretty darn good imo.
 
1.02 patch has boosted my FPS by about 5FPS and I can run higher detail distance.

Has anyone else moticied that the load times are significantly improved? It used to take 8 character pop-ups to load now it takes 2! ;)

Statistics
Average FPS: 49.34
Duration: 37.19 sec
CPU Usage: 63%
System memory usage: 67%
Video memory usage: 99%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: Medium
Render Quality: Very High
Reflection Resolution: High
Water Quality: High
Shadow Quality: High
View Distance: 35
Detail Distance: 50
Definition: Off
VSync: On

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 181.20
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
 
1.02 patch has boosted my FPS by about 5FPS and I can run higher detail distance.

Has anyone else moticied that the load times are significantly improved? It used to take 8 character pop-ups to load now it takes 2! ;)

Huge improvement on load times. It almost made my jaw drop. I couldn't believe it.

I have better overall performance as well. An excellent patch. This is how it's supposed to be done, Bethesda...
 
Installed the 1.2 Patch and ran the benchmark, and wow, i did a few missions and frames never dipped under 39, while with the first patch it will dip under 34 sometimes. I have my e5200 @ 3.78ghz when i ran the benchmark, 39 view distance puts my vram @ 491/492.

Statistics
Average FPS: 52.60
Duration: 37.07 sec
CPU Usage: 94%
System memory usage: 64%
Video memory usage: 95%

Graphics Settings
Video Mode: 1280 x 1024 (60 Hz)
Texture Quality: Medium
Render Quality: Highest
Reflection Resolution: Very High
Water Quality: Very High
Shadow Quality: High
View Distance: 39
Detail Distance: 50
Definition: Off
VSync: On

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 185.20
Audio Adapter: Speakers (Creative SB Audigy 2 ZS (WDM))
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz

File ID: benchmark.cli

Im gonna plug in my lcd and see my performance @ 1680
 
So how long do PC folks have to wait for this Lost and Damned DLC content? 6 months? A year? :rolleyes:
 
Gamespot says Feb 17 for 360, it does not say if its coming to the pc, unless i have to search it separately, Im sure at the latest it will be a few weeks after console release and or on the same day.
 
So does GTA IV with the latest patch now run smoothly with everything on max with a 4870 or even half max with a 2600XT GDDR4??
 
So does GTA IV with the latest patch now run smoothly with everything on max with a 4870 or even half max with a 2600XT GDDR4??

Depends on your CPU and GPU. I'm running pretty smooth with a 920 and 260 GTX at 1900x1200. Everything isn't maxed out though (really only the view distance).

It will never run half-max with a 2600XT.
 
Statistics
Average FPS: 16.92
Duration: 37.65 sec
CPU Usage: 18%
System memory usage: 91%
Video memory usage: 59%

Graphics Settings
Video Mode: 1366 x 768 (60 Hz)
Texture Quality: Medium
Render Quality: Medium
Reflection Resolution: Medium
Water Quality: Medium
Shadow Quality: Medium
View Distance: 20
Detail Distance: 20
Definition: On
VSync: On

Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: ATI Radeon HD 2600 XT
Video Driver version: 7.14.10.636
Audio Adapter: Speakers (Realtek High Definition Audio)
Intel(R) Xeon(R) CPU E5462 @ 2.80GHz
Intel(R) Xeon(R) CPU E5462 @ 2.80GHz

File ID: Benchmark.cli
 
Statistics
Average FPS: 52.18
Duration: 37.04 sec
CPU Usage: 94%
System memory usage: 67%
Video memory usage: 92%

Graphics Settings
Video Mode: 1920 x 1200 (60 Hz)
Texture Quality: High
Render Quality: Highest
Reflection Resolution: High
Water Quality: High
Shadow Quality: High
View Distance: 30
Detail Distance: 75
Definition: Off
VSync: On

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 260
Video Driver version: 180.84
Audio Adapter: Speakers (Realtek High Definition Audio)
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00
 
Hello anyone.. can anyone tell me how to use all my 2GB video memory in GTA IV? I have an ATI Radeon HD 4870X2 GPU but the game seems to only detect about 1GB of memory. I knew that 4870X2 is just like 2 4870's in 1 GPU. How can I force the game to use all the 2GB memory?
 
Average FPS: 47.93
Duration: 37.27 sec
CPU Usage: 67%
System memory usage: 47%
Video memory usage: 87%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: Medium
Render Quality: Very High
Reflection Resolution: Very High
Water Quality: Very High
Shadow Quality: High
View Distance: 23
Detail Distance: 37
Definition: Off
VSync: Off
 
Hello anyone.. can anyone tell me how to use all my 2GB video memory in GTA IV? I have an ATI Radeon HD 4870X2 GPU but the game seems to only detect about 1GB of memory. I knew that 4870X2 is just like 2 4870's in 1 GPU. How can I force the game to use all the 2GB memory?

I think as stated before unless it got fixed, the game does not detect all of 2gb of 4870x2/GTX 295.

Just dont mind the mem cap the games gives and keep turning up the settings, unless like mine, it caps and stops and wont let you choose a higher setting.
 
Statistics
Average FPS: 16.92
Duration: 37.65 sec
CPU Usage: 18%
System memory usage: 91%
Video memory usage: 59%

Graphics Settings
Video Mode: 1366 x 768 (60 Hz)
Texture Quality: Medium
Render Quality: Medium
Reflection Resolution: Medium
Water Quality: Medium
Shadow Quality: Medium
View Distance: 20
Detail Distance: 20
Definition: On
VSync: On

Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: ATI Radeon HD 2600 XT
Video Driver version: 7.14.10.636
Audio Adapter: Speakers (Realtek High Definition Audio)
Intel(R) Xeon(R) CPU E5462 @ 2.80GHz
Intel(R) Xeon(R) CPU E5462 @ 2.80GHz

File ID: Benchmark.cli

perfect answer to my post there Shotskydiver.
 
I think as stated before unless it got fixed, the game does not detect all of 2gb of 4870x2/GTX 295.

Just dont mind the mem cap the games gives and keep turning up the settings, unless like mine, it caps and stops and wont let you choose a higher setting.

Nothing is wrong, the game does detect the memory correct and until true 2GB (or 4GB on doublecards since sharded memory is not in plainsight for a while if it ever gonna be)card is out it is not posible to "max out" the game so there is nothing to fix.
This is just the way CF/SLI works.
 
I think as stated before unless it got fixed, the game does not detect all of 2gb of 4870x2/GTX 295.

Just dont mind the mem cap the games gives and keep turning up the settings, unless like mine, it caps and stops and wont let you choose a higher setting.

Memory for dual GPU cards is normally given as the total memory for both GPU's added together, the memory is not 2Gb of unique memory, its 1Gb for each GPU but each GPU stores the same data.

It's correctly detecting 1Gb and that 1Gb is mapped twice.
 
Installed the 1.2 Patch and ran the benchmark, and wow, i did a few missions and frames never dipped under 39, while with the first patch it will dip under 34 sometimes. I have my e5200 @ 3.78ghz when i ran the benchmark, 39 view distance puts my vram @ 491/492.

Statistics
Average FPS: 52.60
Duration: 37.07 sec
CPU Usage: 94%
System memory usage: 64%
Video memory usage: 95%

Graphics Settings
Video Mode: 1280 x 1024 (60 Hz)
Texture Quality: Medium
Render Quality: Highest
Reflection Resolution: Very High
Water Quality: Very High
Shadow Quality: High
View Distance: 39
Detail Distance: 50
Definition: Off
VSync: On

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 185.20
Audio Adapter: Speakers (Creative SB Audigy 2 ZS (WDM))
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz

File ID: benchmark.cli

Im gonna plug in my lcd and see my performance @ 1680

this is good news for me then. once i have my projector set up, i think ill run most games at its native 720p. its just good enough to not look horrible, and allows my 'older' hardware to shine with current games.
 
gta.jpg
 
Last edited:
Statistics
Average FPS: 53.66
Duration: 37.18 sec
CPU Usage: 81%
System memory usage: 50%
Video memory usage: 99%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Texture Filter Quality: Highest
View Distance: 29
Detail Distance: 48

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 2
Video Adapter: NVIDIA GeForce GTX 260
Video Driver version: 182.50
Audio Adapter: Speakers (Auzen X-Fi Prelude 7.1)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz

File ID: benchmark.cli
 
Statistics
Average FPS: 36.19
Duration: 37.11 sec
CPU Usage: 85%
System memory usage: 56%
Video memory usage: 99%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: Medium
Texture Filter Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft® Windows Vista" Home Premium
Service Pack 2
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 182.08
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz

File ID: Benchmark.cli
 
Statistics
Average FPS: 28.36
Duration: 37.20 sec
CPU Usage: 67%
System memory usage: 53%
Video memory usage: 69%

Graphics Settings
Video Mode: 1920 x 1200 (60 Hz)
Texture Quality: Medium
Texture Filter Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft(R) Windows(R) XP Professional x64 Edition
Service Pack 2
Video Adapter: NVIDIA GeForce 8800 GTS
Video Driver version: 185.85
Audio Adapter: Delta 66 1/2
AMD64 Family 16 Model 4 Stepping 2
AMD Phenom(tm) II X4 940 Processor
AMD Phenom(tm) II X4 940 Processor

Performance has improved with last patch....BUT...
Game still pretty buggy. Has memory leak or something, after a few police chases some resources aren't released and game crawls along at teen FPS, on game restart works fine.
 
Statistics
Average FPS: 24.94
Duration: 37.24 sec
CPU Usage: 98%
System memory usage: 61%
Video memory usage: 93%

Graphics Settings
Video Mode: 1280 x 1024 (85 Hz)
Texture Quality: High
Texture Filter Quality: Highest
View Distance: 40
Detail Distance: 60

Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 8.14.10.671
Audio Adapter: Speakers (Realtek High Definition Audio)
Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz

File ID: Benchmark.cli

already beat the game with these settings.

OS: 64 bit
cpu: oc @ 3.2ghz
RAM: 5GB @ 800mhz
gpu: sapphire 4870 1GB
 
So anyone benchmarked with the latest patch 1.0.4.0 and see if it had made a "difference" to of what has been posted here already in the last 34 patches ongoing?
 
Patch 1.04:
Statistics
Average FPS: 48.59
Duration: 35.87 sec
CPU Usage: 62%
System memory usage: 61%
Video memory usage: 84%

Graphics Settings
Video Mode: 1920 x 1200 (60 Hz)
Texture Quality: High
Texture Filter Quality: High
View Distance: 40
Detail Distance: 60

Hardware
Microsoft(R) Windows(R) XP Professional x64 Edition
Service Pack 2
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 6.14.10.6962
Audio Adapter: Delta 66 1/2
AMD64 Family 16 Model 4 Stepping 2
AMD Phenom(tm) II X4 940 Processor
AMD Phenom(tm) II X4 940 Processor
 
Thanks..at time writing this, patch 1.0.4.1 has just been released. Btw...I just went through most of the screenshots and benchmark results again. Many of you have VSync On. I know its to keep from screen tearing if you have like a graphics card too good for the game and you get too high fps, but most of the latest cards on the market can not to break the 80's mark with everything maxed out. So Why? I got a nice 8-12fps boost from turning it off. Though the the game still feels glitchy and buggy.
 
How do you guys think it will run on my rig?
This is gonna be at 1280x720 with the cpu at stock settings
 
Statistics
Average FPS: 42.37
Duration: 37.17 sec
CPU Usage: 82%
System memory usage: 31%
Video memory usage: 97%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: Medium
Texture Filter Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: NVIDIA GeForce 9800 GTX/9800 GTX+
Video Driver version: 190.38
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz


Windows 7 RC has boosted my FPS by about 15-20 over Vista Home Prem SP2 x64.
 
Statistics
Average FPS: 52.16
Duration: 37.15 sec
CPU Usage: 78%
System memory usage: 64%
Video memory usage: 96%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Texture Filter Quality: High
View Distance: 32
Detail Distance: 70

Hardware
Microsoft® Windows Vista Ultimate (x64)
Service Pack 2
Video Adapter: NVIDIA GeForce GTX 260
Video Driver version: 186.18
Audio Adapter: Speakers (Creative SB Audigy 2 (WDM))
AMD Phenom(tm) II X4 920 Processor @ 3.3GHz
 
^^^ So why build a oc gaming rig for pc work and not play pc games on it???
 
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