http://kotaku.com/5025033/liveblogging-square-enix-press-conference
"kitase says they're currently running it on a pc, so they don't know the work load of getting it on the 360. they are putting priority on the PC version."
Looks like SE decided to go full house here
Lmao, that was Cliffy B from Epic Games. Unreal engine 4 will be interesting to see if it doesn't use any API.
EDIT: Opps, it was actually Tim Sweeney. You can read the interview at http://www.tgdaily.com/content/view/36410/118/
"realistically, I think that DirectX 10 is the last...
1x 8800gts 640mb
464
Im kind of new to the whole Folding at home thing, so I'm a little lost here. I just made it so i joined team 33 when it asked me what team to fold for in the instillation, that should be everything right? Also, what does iter/sec mean?
http://www.maximumpc.com/article/no_bs_podcast_70_the_is_it_time_to_buy_a_mac_edition
They had some pre-release drivers to play with, and about half way in talk about it a bit. According to them, it is possible to do physx and graphics on one card, but expect serious performance hits if you do
Just to run a quick comparison, at DX10 very high settings i just ran my 8800gts 640mb card through the GPU test in crysis at 1440x990 and averaged 25 FPS, so this would mean roughly a 40-50% boost from what i have now.
Its a driver issue, nvidia even says so in the release notes (or at least they did when the 8800gts 640 first launched) Consider yourself lucky that you dont play reality mod where things get 10 times worse
Anyone here know how CUDA works with SLI? For example could i keep an old 8800 and stick in a newer card (e.g. GTX 280) with it and have them work together for things like physx or video encoding?
ya, same here. I was looking over all those 4850 specs, but ATI does not have anything like this at all
Also, looks like we wont be seeing this for a couple months
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