Scheizekopf
[H]ard|Gawd
- Joined
- Jan 31, 2003
- Messages
- 1,694
I dont like it. I think it's a pain in the ass but it does make the game harder so that is kind of exciting I guess.
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JustForFun said:For some reason, muzzleflash is NOT enabled on some cards during the install of Doom. It was not turned on for me and I use a GF4 Ti4200.
Anyway, to turn this on so your muzzleflash DOES work do this:
Open your doomconfig.cfg file and look for the following line:
seta g_muzzleFlash
Make sure the value is set to "1" and not "0". Save the file. Your weapons will always show a muzzleflash when firing now. I did this and noticed NO performance hit and the little extra light helps when shooting bad guys.
Hope this helps.
JFF
Servian said:they should make the flashlight run on batteries. Can you imagine running around without a flashlight!
SSmith said:I don't see the sense in having a flashlight on the end of your weapon... they're like tracers, they work both ways...
I'll trust to nightvision any day.
Helmet-mounted NVG's don't eliminate peripheral vision, but they WILL reduce low-light pupil dilation/dark adaptation. The binocular devices don't eliminate "3D" vision either, just reduce it somewhat. Also, the current-generation NODs adapt very well to ambient light transients, especially compared to the early (and crappy) first-gen stuff.kronchev said:nightvision removes your 3d vision, your perifial (bad sp i know) vision, and if theres any lights, youre completly blind.
hughJ said:If they simply had the flashlight battery have a short lifespan and the ability to recharge, and use it at the same time with (some?) weapons, i think it would have offered more variation to the gameplay. Requiring swapping constantly between flashlight and weapons is pretty clumsy gameplay.
zxdev said:2004- Sprinter Cell. With Night Vision.
21XX - DOOM3 On MARS..with FLash LIGHT (Unlimited Battery or Fuel Cell !!!)
NotChunks said:Duct tape it? That will happen... I've shot compeditively for almost 8 years now. Theres no way you could aim with a mag-lite duct taped to the side of your pistol or shotgun. However, it is quite easy to shoot a pistol while holding a flashlight (place the flashlight in your left hand and rest your right hand on your wrist while in the weaver stance). I think it was more of a gameplay issue that id made than a realism issue.
Please guys, dont turn into the Official Counter-Strike forum: "Omgz!!!! T3h colt isnt realistic enough because the recoil is 4.9049472342% off from the bullet coming out of the guN!!!"
gthompson20 said:Most FPS like farcry and half life with gun mounted lights or nightvision make it so there is no tension... Every time in Doom 3 when I go into a room and I hear that loud POP and all the lights go out and then I hear the Devilish laugh I feel like running home to mommy...I quickly switch to my flashlight and I *feel* like man, I want to be anywhere but here right now... I have never had a game make me feel that way before... There is just no suspense or tension in those other games cause you know you can see well... In doom 3 when the above happens and you start hearing the monsters I am frantically looking around the room with the flashlight... I just cant state enough how awesome it is to have a game make me feel something for a change...
G
For the record, adding a ~5 ounce light to a ~7 pound weapon isn't going to make much difference in handling. It will, however, have a huge impact on operational efficiency in a dark environment.ownerizer said:Word up! I've been hunting for sport since I was 7, and a shotgun itself is pretty heavy if you have to hold it ready for an extended period of time. Adding extra weight to the end of the barrel would be illogical. Props to another shooter!
MiXdNuTs said:Please tell me where I can find the mod that puts the flashlight on my guns...
So? Isn't the point to have fun? If your argument is against anything that changes the gameplay then what about all other mods? Look at the co-op mod thats in development. That totally changes the game(especially the scary parts) but its made to be enjoyed which is the point.Xrave said:If you use a mod that adds the flashlight to a gun or use the dev tool that adds permenant gamma to where you're pointing, you're totally taking away from the way the game was meant to be played.
Your hunting experiences sure make you smart.ownerizer said:Word up! I've been hunting for sport since I was 7, and a shotgun itself is pretty heavy if you have to hold it ready for an extended period of time. Adding extra weight to the end of the barrel would be illogical. Props to another shooter!
Hal|9k said:For the record, adding a ~5 ounce light to a ~7 pound weapon isn't going to make much difference in handling.
Posted by Teh_AGENT
I'd like to thank whoever it was that suggesting binding the flashlight to mouse button 2. Great idea.
MiXdNuTs said:Please tell me where I can find the mod that puts the flashlight on my guns...
Cryect said:Sure it will if you put it at the end of the weapon. Its called this thing torque. Now put it back where you hold it and yeah it won't make a difference. Heh and it doesn't look like a 5 ounce flashlight the Doom Marine carries around
Oh and here you go for flashlight on a pistol http://www.geocities.com/cryect/pistolflashlight.html
If you want a flamethrower well over here http://www.geocities.com/cryect/flamethrower.html
Cryect said:Sure it will if you put it at the end of the weapon. Its called this thing torque. Now put it back where you hold it and yeah it won't make a difference. Heh and it doesn't look like a 5 ounce flashlight the Doom Marine carries around
Oh and here you go for flashlight on a pistol http://www.geocities.com/cryect/pistolflashlight.html
If you want a flamethrower well over here http://www.geocities.com/cryect/flamethrower.html
Ok, let me rephrase, for the sake of clarity. Installing a ~5 ounce light on a ~7 pound weapon DOES NOT have any significant impact on handling, even if you DID strap it to the end of the barrel (which nobody actually does). I'm talking about reality, not theoretical videogame physics. "Torque" has nothing to do with it.Cryect said:Sure it will if you put it at the end of the weapon. Its called this thing torque. Now put it back where you hold it and yeah it won't make a difference. Heh and it doesn't look like a 5 ounce flashlight the Doom Marine carries around
Hal|9k said:Ok, let me rephrase, for the sake of clarity. Installing a ~5 ounce light on a ~7 pound weapon DOES NOT have any significant impact on handling, even if you DID strap it to the end of the barrel (which nobody actually does). I'm talking about reality, not theoretical videogame physics. "Torque" has nothing to do with it.
As for the mods you posted, thanks!
The main difference is that being able to carry 10 huge ass weapons is a positive and makes the game fun yet unrealistic. Not having a weapon mounted flashlight is a negative and is unrealistic. People tend to bitch about the negatives more than the positives.jchahn said:Ok, everyone is talking about how unrealistic it is to not have a flashlight mounted weapon. How realistic is it for 1 person to be able to carry 10 large weapons at the same time and instantly switch to any of them at will? Most people only have 2 arms. The average human being could carry one large weapon, (ie: shotgun or machine gun) 1 side arm, and 1 knife. In this particular respect, Halo is one of the most realistic 3d shooters.
So if you guys want to bitch about not being realistic, you need to bitch about 90% of all 3d shooters.
jchahn said:That's very true, but some people like ultra-realistic shooters. That's why BF1942 is so popular, and Desert Combat, and Counter-Strike.
kronchev said:im making one. the flashlight that you use is SO CRAPPY that it wont make the game "less fun", in fact itll make it MORE fun because all you can see is right in front of you, it helps when shooting stuff, but its more creepy when stuff runs in front of you and you try to see it and shoot it but you can only see part of it in the crappy light