vexeus said:I don't think Oblivion supports EAX, so how does lack of hardware acceleration make it a bad card for Oblivion?
It doesn't suck, it just doesn't sound as good/realistic for game
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
vexeus said:I don't think Oblivion supports EAX, so how does lack of hardware acceleration make it a bad card for Oblivion?
Moofasa~ said:The CPU calculates all the audio positioning, effects, and streams instead of the sound card. It obviously lowers your overall frame-rate.
Exactly, so shouldn't your sound card process the audio data? Why have a sound card if your CPU is going to do all the work?alg7_munif said:Get a better GPU/CPU. Sound card is for sound period.
vexeus said:Even for a dual core CPU? One does sound effects, other does Oblivion...? Am I missing something here? And the fact that I get well above 30 FPS in Oblivion anyways...
vexeus said:Ok, but Oblivion doesn't support EAX and I get massive framerates anyways.
Installing an X-Meridian wouldn't do much to my performance (most Creative enthusiasts suggest 5-10 FPS, which also wouldn't affect my gameplay). Wouldn't this be a more ideal card because of the better analog out for my headphones?
Donnie, why wouldn't it sound as good/realistic? I'd like some technical reasoning rather than just a statement.
Yes, I'd actually like to know the answer because I don't feel I'm getting an adequate one.
vexeus said:I don't even understand the realistic part. Oblivion doesn't support EAX?
Moofasa~ said:Exactly, so shouldn't your sound card process the audio data? Why have a sound card if your CPU is going to do all the work?
phreak144 said:Oblivion does not support EAX.
Dion said:It will drop your FPS a little only if your using DTS:C or DDL. But if you use analog it wont. Creative fans just think everyone who uses an HDA card uses DDL or DTS:C so they use that excuse. Correct me if im wrong but EAX doesn't add quality to sound right? its just an extension of DS3D for a more realistic world environment.
so like vexus said "
Donnie, why wouldn't it sound as good/realistic? I'd like some technical reasoning rather than just a statement."
i'd like to know your answer to that also. i can understand the realistic part. but the audio Quality?
Donnie27 said:I'll post directly to you now. Yes, EAX does add QUALITY
Dion said:I was wasn't the one who asked the question i was just curious to see the answer to it. And you still have dodged the question as to why Creative would be a better sound card in Oblivion.
Thanks for answering -- this is all interesting (and all fairly new to me).Sycraft said:phide: I'm not sure how many consumer players pay attention to the absolute levels...
Well, for one thing, removing CPU dependency is helpful, especially in a title like Oblivion. Because each system is very roughly multithreaded, or not multithreaded at all, you really need a great deal of power to move things along. By alleviating 5-7% of CPU dependency used for sound processing, you've just freed 5-7% of the CPU available for physics and, most notably, AI, which is unquestionably the most demanding process in Oblivion besides rendering. This is a very taboo way to think about it, but 6% of a 3.0GHz CPU is 180MHz. That could be half of your maximum overclock right there.Dion said:And you still have dodged the question as to why Creative would be a better sound card in Oblivion.
Please. I have a pretty bitchin' rig, loaded to the gills with modern, ultra-fast equipment, and Oblivion runs like a hog. Unless you're on a Core 2 Duo, and you also have a very specific 681 million transistor GPU in your machine, Oblivion runs pretty damn poorly.vexeus said:[Oblivion] runs fast enough that framerates are not an issue.
If you were obsessive about headphone use, you'd have a dedicated headphone amp. $60-100 gets you into the entry-level headphile club these days.vexeus said:Sound quality will be higher using analog (headphones)
This is a huge differentiation here, Donnie. Would you describe harmonic distortion and other forms of analog coloration as "audio quality", or would you use another, more appropriate word?Donnie27 said:Realistic = Quality Crystal clear sounds when they should be Obstructed, Occluded, Elevation added and etc.... = Low Quality.
Donnie27 said:No, those CMedia cards don't always send discrete signals to each side or rear speakers. Many times those sounds are Matrix-ed, Approximations and etc...
That's what sound cards do. By additionally performing audio processing, they can also increase framerates slightly. There's no real debating this.alg7_munif said:A sound card should give a better sound not a better image.
By Sam Parker, GameSpot
Posted Mar 24, 2001 12:46 am PT
Creative began openly talking about starting up a cross-platform audio API early last year, clearly emulating SGI's OpenGL approach from the first. Making OpenAL a cross-platform standard means that it moves away from relying upon Microsoft's DirectX sound support, which provides the 3D positional setup used for Creative's own EAX. Because it primarily duplicates the existing features of DirectSound and EAX, OpenAL's most obvious appeal is to game developers looking to move PC games to the MacOS and Linux.
The one new feature for OpenAL is interactive 5.1 music mixing. This will enable future games to include Dolby Digital music tracks, which Sound Blaster Live! 5.1 cards can decode and mix with positional game audio in real time. While this approach to 5.1 for PC games is likely to provide very high-quality multichannel sound with excellent track separation and positioning, it also means that game developers must include an alternate music format for PC gamers who won't be using OpenAL. Although Dolby Digital itself compresses down by a ratio of 12 to 1--about one-quarter the size of uncompressed stereo music--both 5.1 and standard stereo formats won't often fit on the CD along with the rest of a game. For this reason, Creative is suggesting alternative music formats for stereo support, such as MP3s. Additionally, a Dolby representative suggested to GameSpot that this requirement may make its new Pro Logic II standard an attractive alternative, since it provides analog surround sound that's compatible with stereo devices. Pro Logic II marks several improvements over Dolby Surround, including the addition of channel separation in the rear and richer rear frequency range.
As an alternative to DirectSound and EAX, OpenAL still has a ways to go. The current public release of OpenAL doesn't take advantage of the hardware acceleration capabilities of Creative's sound cards and runs entirely on the CPU. However, Creative is currently testing new Sound Blaster drivers that will take advantage of the cards' digital signal processor. Moving forward, Creative hopes that developers will write to both OpenAL and the existing DirectSound and EAX standards. In any case, installing OpenAL won't disable the other options, as it sits alongside DirectSound and EAX, letting games use either set of APIs.
As an open-source project, OpenAL is a work in progress that's publicly available on the OpenAL.org Web site. It will work in Windows, Linux, and MacOS 9. However, Apple's new operating system, OS X, will not support the standard for the time being, because of issues in PCI device support in the initial shipping version of the OS that's going to stores next week. On the Linux side, Creative has been working closely with Loki Entertainment, the primary commercial publisher of Linux games.
phide said:By alleviating 5-7% of CPU dependency used for sound processing, you've just freed 5-7% of the CPU available for physics and, most notably, AI, which is unquestionably the most demanding process in Oblivion besides rendering.
alg7_munif said:A sound card should give a better sound not a better image. A X-Fi with a geForce 7600GT will still be slower than a X-Meridian with a geForce 7800GT. What I'm trying to say here is if you want a better frame rate, get a better GPU, if you want a better sound get a sound card.
Reasoning:
The game runs fast enough that framerates are not an issue
Sound quality will be higher using analog (headphones)
Moofasa~ said:Oblivion runs fast enough? A 5-10 frame rate drop in oblivion is going to be noticeable, unless you have a 8800GTX. Sound quality is questionable too due to games use of lossy compressed codec's (for example HL2 uses mp3, so I doubt you'll actually notice the difference in games). Add in the fact the X-Fi has better positioning for headphones than the X-Meridian, makes your last statement pretty weak.
Donnie27 said:Dewd, I haven't Dodged anything. It's not Creative but the X-Fi that sounds better. It sounds better because it is supported better. OpenAL that it does in Hardware CAN'T be done by ANYTHING from CMedia or Envy=P There is no AC97 type Codec for the processor to process for the CMedia based Cards. The best it can hope for is DS3D and NO, alone DS3D does not even come close to DS3D plus EAX or OpenAL. Now what Am I dodging?
vexeus said:Wait, how did anything you just said prove that they aren't on par? Because X-Fi processes DS3D via hardware and X-Meridian uses software? That just affects the framerate, which I've proposed is not an issue.
Films are also completely synchronous and "feature" motion blur. Real-time rendering and film are two completely different animals, as you are no doubt aware.vexeus said:Also, framerates don't do jack above ~30 FPS. Films run at 24 FPS, and they look just fine to me. Sure, 80 FPS is super impressive powerful whatever, but it doesn't do squat for your gaming experience.
I wasn't looking for any congratulations. Those are best saved for those who feel the need to list their specs in their sigs for "wow factor" (or whatever the purpose of that is).vexeus said:I never said Oblivion wasn't a system hog and congrats on your bitchin' rig.
5-10 frames per second? I'd figure that any capable rig would lose, at the very most, 3 frames per second with the Meridian or any other software-based card, and 3 is a fairly excessive figure, I think. 1-2 would likely be the norm.Moofasa~ said:Oblivion runs fast enough? A 5-10 frame rate drop in oblivion is going to be noticeable, unless you have a 8800GTX.
Can you confirm this, sir?Donnie27 said:No, those CMedia cards don't always send discrete signals to each side or rear speakers. Many times those sounds are Matrix-ed, Approximations and etc...
vexeus said:Well I hate X-Fi's CMSS 3D whatever the heck it is. To me, it sounds terrible, so that "better positioning" statement is pretty weak if that's what you're referring to. X-Meridian has Dolby Headphone for this purpose anyways. If you're referring to general 3D positioning, then I also have to disagree since they will both be using DS3D and no EAX, right? I own an X-Fi, just for reference.
Also, framerates don't do jack above ~30 FPS (HardOCP uses that 30 FPS reference line for a reason). Films run at 24 FPS, and they look just fine to me. Sure, 80 FPS is super impressive powerful whatever, but it doesn't do squat for your gaming experience. So while I say that Oblivion runs just fine on my system, I mean it in this context. Yes, framerate does drop below 30 FPS during intense spell scenes, etc, but this is bound to happen if I own an X-Fi or X-Meridian... X-Fi won't save me from that.
So at the very least, X-Fi and X-Meridian are on par with eachother for games that don't use EAX and OpenAL such as Oblivion. Unless someone has some specific evidence other than "X-Fi has better positioning for headphones" without supporting statements, this seems a reasonable conclusion. X-Fi is not better for all games, so why do people keep stating X-Fi is the best gaming card? I don't even play FPS games...
Donnie: You're dodging it because OpenAL and EAX don't apply to Oblivion. Find a supporting statement for X-Fi's awesomeness with evidence without these two technologies.
Phide: I never said Oblivion wasn't a system hog and congrats on your bitchin' rig. I honestly find my framerate to be perfectly reasonable in the sense than X-Fi isn't going to help me. But now I want to get an X-Meridian just to run an actual comparison on framerates (or find a bloody review with this in mind).
First page-->Movement effects were rendered with many more nuances and we can clearly identify sounds moving from left to right, or diagonally. Height effects are also correctly rendered even if nuances arent as optimal as on the horizontal plane. For this point, Creative labs is one length ahead of SRS and Dolby algorithms, which are efficient but only for movies. The latter have large weaknesses in vertical rendering, however.
Last page
The second advantage is the new CMSS 3D, which is a direct benefit of Sensauras knowledge in this domain. Virtualisation algorithm for headphones works extremely well and provides a good surround sound without speakers. With such a solution, there is the option of investment in high end headphones over more expensive and lower quality surround speakers.
HRTFs / Headphone processing is based on several technologies. These are UCDavis, Aureal, and SensauraVitalizationconfirmedPhilip's. It uses patents on MacroFX, binaural 3D panning. It includes 48-tap FIR filters, to process up to 128 3D sources..
CMSS (Creative Multi Speaker Surround) technology is updated to CMSS-3D. According to the manufacturer, this approach yields better results, especially with respect to sound field stability, than Dolby Prologic II/IIx. It also achieves more natural HF timbre and spatiousness than Dolby Headphone.
Donnie27 said:Dolby Headphone sound good but unrealistic and more like Pro-logic.
7. Why are there two Dolby Headphone technology logos: one saying Dolby Digital and the other Dolby Pro Logic® II?
Dolby Headphone is designed to process a 5.1 signal. It can also process stereo sources, but the stereo signal must first be converted to a 5.1 signal. Products can feature either of these logos, depending on the manufacturer.
So, products with a Dolby Pro Logic II/Dolby Headphone logo use the Dolby Pro Logic II technology to expand stereo content to 5.1-channels, which are then processed through Dolby Headphone. Listeners are able to get a 5.1-channel surround sound experience from a stereo source with any pair of stereo headphones.
Products with a Dolby Digital/Dolby Headphone logo decode 5.1-channel Dolby Digital soundtracks and apply Dolby Headphone processing to the multiple channels. Because the material is already encoded with 5.1 Dolby Digital, the multiple channels are discrete. Dolby Headphone then gives the listener a 5.1 Dolby Digital surround sound experience from any pair of headphones.
alg7_munif said:Vexues, if based on the specs yes the X-Meridian would be better for Oblivion but I don't have a X-Fi and my X-Meridian is not here yet, so can't confirm that.
Mer0vingian, I don't think that your Logitech has a DTS/DD receiver/decoder so you can't use the digital output to get a surround sound. If you are planning to use analogue with the card, it might give a better sound quality than a same priced X-Fi but you will not get EAX higher than 2.0. I have edited the first post so you can read about the card there and I will edit it again from time to time to add more info.
Mer0vingian said:so what you are saying is that i wont be able to enbale the dts and the ddl options and get the surround "effect"?
alg7_munif said:Why don't you read the Dolby Headphone FAQ especially question number 7.
That supposed to be the EAX feature. How about games without EAX and OpenAL? If CMSS-3D is better than dolby headphone, a surround sound in movies should also sound better with CMSS-3D. I post that because you said that the dolby headphone sounds like prologic, it should sound like prologic if it is using prologic. You should learn how to differentiate things. Not mixing up facts. The X-Meridian can also do 128 voices.Donnie27 said:I've tried both of these and CMSS-3D does a better job with games=P There is no Occlusion or Obstruction, or Elevation in Dolby Headphone
Donnie27 said:The best Dolby Headphone can do is the AC97 Processor based stuff of 64 Voice.
alg7_munif said:First you should know that DDL stands for Dolby Digital Live which is a feature on a sound card to encode a 5.1 (surround) sound into a Dolby Digital signal and this signal will be passed through a digital cable (coaxial/optical) to an external receiver that will decode this signal. The receiver will process the signal and output the surround sound with a surround speaker set. DTS Connect is almost the same thing as Dolby Digital Live but DTS Connect is from another company and a DTS signal has a higher bitrate than a Dolby Digital signal.
The X-Meridian also supports the Dolby Prologic IIx and DTS Neo: PC feature. These features are used to get a surround effect from a stereo source (this process is called upmix) such as from a MP3 file. You don't actually need these feature because some audio programs already have their own feature to create a surround effect from a stereo source.
The X-Meridian has 4 analogue audio outputs(for 8-channels sound) and one digital output. The X-Meridian can output a 5.1 / 7.1 (6/8-channels) surround sound(discreet or upmixed) through the analogue outputs or only up to 5.1 (6-channels) through the digital output(using Dolby Digital Live/DTS Connect encoding). I have also read on the website that you can get 8-channels unencoded digital PCM outputs (maybe 4xSPDIF) with an extension board that has not been released yet.
alg7_munif said:As I said before your speaker doesn't have a digital receiver so Dolby Digital Live/DTS connect is useless. Dolby Prologic IIx/DTS Neo: PC will work but you don't exactly need them. Dolby Headphone technology is only good if you are using a headphone. Based on the specs, the X-Meridian should give a better sound quality through the analogue outputs than a similiar priced X-Fi(I don't have a X-Fi so I can't confirm this) but you will not get EAX higher than 2.0 with the X-Meridian. If I were in your place(I've bought a quite good quality set of speakers but without a digital decoder), maybe I'm gonna buy a X-Fi Elite Pro, if it is too expensive then I'll get a X-Meridian.
alg7_munif said:When did I say it does a true 5.1? I said surround effect for the Prologic IIx feature and I said that the dolby headphone simulates a 5.1 sound on a headphone. It will only simulate the source, if the source is a discreet 5.1 then the positioning is better than a Prologic source.